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Japan: The good and … not so good

Living in Japan has been a great experience for me and my family and I would like to share my perspective on an amazing nation and countryside.

Having said that, one of the most surprising aspects I have found about Japan is duality. Starting with the language, there are two different phonetic alphabets – hiragana and katakana – with the latter mostly used for foreign words. There are two different alphabet systems – logographic (ie using Chinese characters to convey words) and phonetic. Most characters can be pronounced two ways – 山 means mountain but is pronounced as ‘yama’ or ‘san’ depending on the context.

So, while Japan has many strengths, there are some downsides that anyone coming to Japan needs to consider, especially in a supply chain transformation context.

Peace and Tranquility
I have rarely experienced such peace and tranquility as I did during a recent visit to a temple garden in Matsushima, near to Sendai in Japan. Instead of worrying about the impending horror which is the traffic on the Japanese highway system at the end of a four day spring holiday, the blossoming flowers and carefully arranged stones simply took my mind to other pastures. All cares washed away in simple appreciation of the beauty of the surroundings.

Don’t miss the chance to experience spring flowers in Japan, especially Sakura – the cherry blossoms in full bloom.

This concept has been extended to many walks of life, for example in keeping noise down in public, even during the commute. Tokyo’s train system is incredibly busy with millions of passengers purposefully yet quietly moving to and from their place of work. Standing in the middle of busy Shinjuku station at 8:30am is quite a surreal experience.

So what’s the downside I hear you thinking. Well, we are all emotional beings and this outward show of tranquility means that feelings get buried. It can be very hard, as a foreigner, to know what others are thinking and whether they agree with your thinking or are simply politely nodding as you talk.

Reading between the lines, through fraught with the risk of misunderstanding, is a crucial skill in Japan.

Customer Attentiveness
Whether simply shopping or operating in a business context, I have always been very impressed with Japan’s approach to customers. Even though tipping is anathema in most cases, Japan’s service staff excel in welcoming smiles and responsiveness.

However, this does not always translate into customer service. When purchasing a smart TV at a leading retailer, I was led on a merry dance until it became clear that they didn’t stock the webcam accessory. This vital little gizmo turned the TV in our lounge into a video conferencing suite through the wonders of skype – a true blessing for keeping in contact with far away friends and family. However, despite being advertised in store and one of the reasons I chose the TV in the first place, the store didn’t carry the webcam. Instead of simply telling me upfront, I was led from floor to floor until, after more than half an hour of dealing with different smiling and ‘helpful’ staff, it was suggested that I order the webcam from Amazon.

To make matters worse, there are often a whole set of rules that limit what is available. Some services must be booked in advance. Even if they are available, you wont be allowed to procure them on the day without the necessary reservation.

To operate successfully in Japan, you need to be prepared to compromise your requirements and expectations into something that is readily available in the local market.

Law Abiding
Japan just about leads the world in terms of low crime. It is amazing to see children as young as six, use the subway and bus systems to travel to school across a busy city like Tokyo without their parents. My children have left their iPads behind on buses only to have them handed in. Commuters even leave their laptops or phones on a table to reserve a place in busy restaurants by train stations!

Unfortunately, I get the sense that this comes about from a sense of duty to the prevailing laws rather some deeper moral purpose. On the street, there is an attitude of ‘not getting involved in other peoples’ affairs’ that means you are often left to struggle alone if you get into difficulties. The only exception I have experienced is finding your way around. Strangers will often help to interpret a map for you or point you on your way if you look lost. Unfortunately, this is the exception and in most other difficult situations people will just pass you by.

In a business environment, this can manifest itself in some unwelcome employment practices by some managers. There are well documented examples of ambitious employees being put under incredible pressure and working themselves to death. The flip side is that many employees seek to narrow their scope of responsibility to something more manageable, controllable and preferably tried and tested.

Transformations tend to increase ambiguity and the risk of the unknown. Take extra time in Japan to demonstrate how those involved will be successful once the change has been taken place.

Commitment to a ‘Job Well Done’
Japan is well known for its dedication to getting the job done. The trains run on time. The Ta-q-bin and similar delivery services will cheaply and reliably transport your luggage from home-to-hotel etc, greatly simplifying travel around Japan by train or small car.

However, the flip side is that everything has to be extremely well prepared in advance. Both building projects that I was involved in were completed on time, on budget and meeting spec. But it all took a long time to start while every aspect was measured, checked and checked again. This was absolutely critical for the 40 meter pilings needed to secure the new warehouse on reclaimed land against expected earthquake activity. But, it can be taken to extremes and often leads to a long, frustrating journey when trying to implement change. Transformation is difficult in any country, but I have found Japan to be even more challenging than most.

Be prepared for extensive stakeholder engagement before undertaking any transformation and, once the course has been set, don’t expect any rapid course corrections.

Ingenuity
I have been constantly amazed at the Japanese ability to solve problems. From nifty gadgets in the kitchen to multi-function toilets, Japan is a world leader in ingenuity.

This is especially true when it comes to space saving. Land values are incredibly high in Tokyo and so shops and restaurants are squeezed into the tiniest of spaces. Whether it is a tiny one-man Izikaya – an informal pub or bar – crammed under a stair well or a multi-storey warehouse, Japan’s architects excel at the art of space maximization.

However, in a logistics context all this ingenuity hampers end-to-end supply chain optimization in fast moving goods. Watching products move around Japan, it is amazing to see how often bespoke solutions are used to solve local problems while lowering end-to-end efficiency. Whether it is the lack of uniform pallet standards, excessive manual processes or low warehouse ceiling heights, Japan is beset with a number of constraints that add costs to the fast moving supply chains.

Overcoming all these historic practices would be a massive undertaking. Any transformation must be carefully designed to reflect the local conditions and focus on those areas that will deliver most value.

The Ancient Ruins

Skratbukket’s Troop vs. Cassy’s Elegant Guard

Location: Uehara, Shibuya-ku
Date played: March 2016

Skratbukket sat down to think. Grokpick had just informed him that the Skaven had been routed at the Gorge. Now nothing stood between the hated elves and the Skaven encampment with the clan’s precious breeders and treasure. Resisting his natural urge to chow down on the hapless clan rat, the Warlord instead thanked his cowering cousin. After a quick deliberation, Skratbukket called on his remaining officers and told them of his cunning plan. “We attack-attack at night before the elf-things are ready. Glorious victory and feasting will be ours!” The ratmen all cheered, secretly planning their escape routes.

Meanwhile, the Elf Prince was plotting too. Having lost his earlier battles, he was cautious about tackling the Skaven and their dreaded war machines head on. For once, he laid aside his arrogance and asked advice from his officers. After a brief counsel of war, the elves chose to flank the opposing army.

Neither plan quite worked out so battle was joined before either side was properly prepared. Skratbukket was more cunning while the Elves had a much better plan. It was night when the two armies made contact with some of the units lagging behind. The battleground was an ancient Lustrian ruined temple complex with many strange and magically imbued ruins. Would capturing the ancient structures provide magical and strategic advantages or would the ancient Lustrians stir from their tombs and strike down those desecrating their holy ground?

Scenario
The Ancient Ruins from the Lustria Battlefields supplement. Meeting Engagement Scenario with Night Fighting and Ancient Ruins rules.
Skratbukket’s Troop (Custodian)
[WL] Skratbukket (Warlord)
General; Dawnstone; Dragonhelm; Warlock-augmented Weapon; War-litter; shield. 208
Planning 3, Persuasion 3, Guile 4+1
[QH] Queek Headtaker 215
[WE] Fizzbang (Warlock Engineer)
Doomrocket; Warp-energy Condenser; Level 2 Wizard; Skaven Spells of Ruin; Warplock Pistol. 158
[SS] Sting Sting (Chieftain)
Battle Standard; Enchanted Shield; Obsidian Amulet. 110
[PP] Breek Ratscum (Plague Priest)
Talisman of Preservation; Level 2 Wizard; flail. 184
[CR] Grokpick’s Clawpack (24 Clanrats)
Full command; shields. 110 MISCALC
[WFT] Warpfire Thrower. 70
[SV] Skratpack (15 Stormvermin)
Full command; Storm Banner. 208 MISCALC
[PWM] Poisoned Wind Mortar. 65
[GR1] Ratta Rrossy’s Pack (5 Giant Rats)
Packmaster. 23
[GR2] Skratlet’s Pack (5 Giant Rats)
Packmaster. 23
[SL1] 35 Skavenslaves
Musician; shields. 89.5
[SL2] 35 Skavenslaves
Musician; shields. 89.5
[PM] Scar Pusbukket’s Chapter (19 Plague Monks)
Full command; Plague Banner. 188
[RO] 4 Rat Ogres
2× Packmaster. 176
[GRU] 6 Gutter Runners
Slings; Poisoned Attacks. 108
[DW] Fuzzbang (Doom Wheel) 150
[HPA] Hell Pit Abomination 235
[HPA] Warp Lightning Cannon 90
Total 2,500 points
Cassy’s Elegant Guard (Invader)
[P] Everqueen’s Champion (Prince)
Shield of the Merwyrm; The Blade of Leaping Gold; Obsidian Trinket; Moon Dragon; Dragon armour. 560
Planning 4+1, Persuasion 3, Guile 3
[M] Caladriel the Impetuous (Mage)
Talisman of Endurance; Level 2 Wizard (Lore of High Magic). 150
[N] Noble
Dragonhelm; Griffon; lance; longbow; Dragon armour; shield. 253
[SG1] 12 Lothern Sea Guard
Full command; shields. 174
[SG2] 10 Lothern Sea Guard
Full command; shields. 150
[ER] 5 Ellyrian Reavers
Harbinger; spears; bows. 105
[SH] 8 Silver Helms
Full command; shields. 214
[SM] 10 Swordmasters of Hoeth
Full command; Bladelord lost to Assassin stratagem. 160
[DP] 5 Dragon Princes of Caledor
Full command; Khaine’s Ring of Fury; Banner of the World Dragon. 250
[TC] Tiranoc Chariot 70
[LC] Lion Chariot of Thrace 120
[GE1] Great Eagle
Swiftsense; Shredding Talons. <>65
[GE2] Great Eagle
Swiftsense; Shredding Talons. 65
[SAV] 6 Sisters of Avelorn
High Sister. 94
[EC] Eagle Claw Bolt Thrower 70
Total 2,500 points

Deployment

Deployment

The Skaven arranged their forces first, but in the confusion of the night some forces set up facing the wrong way and would be late to the battle including Skratbukket and his Stormvermin bodyguard, Grockpick’s Clawpack of Clan rats and the Doomwheel. To make matters worse, the Warp Lightning Cannon needed some vital repairs and wasn’t ready. “Damn-damn”, cursed Skratbukket. “I will eat-eat those sniveling engineers if they don’t fix-fix it and shoot down the winged-dragon-thing!!”

Breek Ratscum chose Vermintide and Cloud of Corruption magicks while Fizzbang prepared the ever-trusty combination of Warp Lightning and Howling Warpgale. It was up to him to cast the sorcerous gale and stop the dragon flying across the battlefield to wreck havoc on the Skaven horde.

The elves were having their own problems and a large part of their company was left behind in the rush to join the battle. At least Caladriel was on hand with his wizard lore of Arcane Unforging – a type of magical missile – and Hand of Glory.

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Skaven Turn 1

Skaven Turn 1

The moon started to emerge from a cloud and battle was joined. Unfortunately, the Skaven had been heavily partaking of some brew to bolster their courage. The intoxicating liquor stopped them all from running away but also impaired their vision. Despite a life in tunnels and darkness, the rats eyesight proved no better than that of the keen sighted elves. This limited their ability to see the elves on the other side of the battlefield, and would seriously hamper the Warp Lightning Cannon … if and when it turned up.

Once the moonlight was bright enough to glint off the elven spears, the Hell Pit Abomination roared and charged at the Ellyrian Reavers trying to outflank the Skaven. Sadly, it misjudged the distance and came up short.

At last, most of the rest of the Skaven army caught up and all the rats shuffled forward … just enough to avoid Skratbukket’s wrath at their cowardice.

Breek Ratscum did the best he could with the very weak winds of magic. He channeled as much power as he could but his Vermintide only produced a single rat …. not the carpet of rats he was trying for. It scampered off into the darkness. Fizzbang had more success with his channeled energy and cast an irresistible Warp Lightning on the Sword Masters, killing six of the peerless swordselves. The power was too much for the hapless wizard and he suffered a complete power drain, forgetting all his spells. “Oops-oops” he thought. “What will stop the dragon now?”.

That was not the end of the mixed fortune. Fuzzbang finally arrived but was struggling with the darkness and pointed his Doomwheel the wrong way. Instead of charging into the elves, he ended up still within the Skaven battle lines. To stop frying his own side with Warp Lightning, he tried in vain to restrain the frenzied rats scurrying in the wheels. To make matters worse, Queekheadtaker was closest and Fuzzbang watched in dismay as the feared Warlord took a wound from errant Warp Lightning. “I wish-wish the Elves kill Queek before he gets a chance to eat-eat me in revenge” was the only thought going through the engineer’s terrified brain.

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High Elves Turn 1

High Elves Turn 2

It was now the turn of the High Elves to receive their much need reinforcements. Cheered by the sight of the chariots and Great Eagle, as well as the returning scouts, the Prince, the trusted Champion of the Everqueen, roared charge.

In the middle of the battle lines, Caladriel forgot that he had no armour or proper weapon. Instead of relying on his magicks, the red mist descended and he urged his troop to attack the cowardly Skavenslaves right there in front of him. Unused as he was to combat and unnerved by the rank upon rank of Skaven and slaves from other races, Caladriel’s will quickly faltered and the charge failed.

The Silver Helms were the only other unit close enough to the Skaven battle lines to clearly make out the verminous horde in the moonlight gloom. Overcoming their fear of the terrible apparition in front of them, they spurred their horses on and galloped into the waiting arms of the Hell Pit Abomination. Their lances pierced the beasts hide causing grievous damage but the elves watched in despair as the monster simply regenerated the gaping wounds. It then set about feeding on two horses and their riders. Having withstood the charge, the Skaven monster held.

The winds of magic started to blow very strongly and Caladriel used his recovering wits to cast Arcane Unforging in the general direction of the Plague Monks. The desperate Plague Priest drew on all his knowledge and available power to dispell the magick missile before it was halfway across the field. Undeterred, Caladriel cast a full strength Hand of Glory on his Lothern Sea Guard bodyguard, magically strengthening their combat prowess. Surprisingly for him, he completed both spells without mishap.

The Tiranoc Chariot was able to get in range and shoot one of the Skavenslaves. The remaining Swordmasters moved up to get the protection of a stout stone wall.

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Skaven Turn 2

Deployment

With no place to hide as the moonlight continued to wax, the leftmost Skavenslaves joined the Plague Monks to charge the Sea Gruard unit harbouring the pesk Elven magicuser. The stalwart Seaguard stood their ground and shot four Skavenslaves, but this made little impression on the host of rats bearing down on them.

The other Skavenslaves charged into the much-depleted unit of Swordmasters … less in the hope that they would defeat the expert swordsevles … it was just a gambit to bog them down with a carpet of Skaven.

The enraged Rat Ogres had their eyes on the same unit, but it was simply too far and the huge rats ran out of momentum before they had covered half the distance.

On the right flank, the unit of Giant Rats moved to block the Eagle Claw Bolt Thrower in case the Abomination destroyed the Silver Helms this turn. The Doomwheel headed the same way but was still pretty much blocked from going anywhere useful. Fortunately, Fuzzbang was getting the hang of the contraption again so was able to stop the Warp Lightning generator from striking his own side.

The winds of magic blew themselves out and all the Skaven mages could do was to dispell the buff on the Seaguard.

In shooting, the Gutter Runners poisoned slings were able to wound the Tiranoc Chariot once. Fizzbang was still unable to find a juicy target for his Doomrocket and so loitered behing the protection of the Plague Monks in the center of the field.

In combat, the Silver Helms slashed uselessly at the Abomination. In return its Flailing Fists connected with three cavalryelves, killing them outright. The much-depleted unit held.

Galadriel, realising that the game was up, challenged the Plague Priest so that he didn’t have to watch his bodyguard being decimated by the fearsome warrior rat. Miraculously, Breek Ratscum only managed one wound from his flurry of flail attacks as the elven mage was under the protection of a Shield of Saphery. Needless to say, Caladriel nearly fell over his own feet when swinging his dagger and missed completely. The Sea Guard killed four Skavenslaves and three Plague Monks for three losses in return. The brave elves held.

The Sword Masters lived up to their name and sliced six Skaven Slaves with their huge double handed swords. With so few though elven defenders,the Skavenslaves were able to swarm over protecting wall and drag down two elves. The Skavenslaves lost the combat but held since the Warlord was right behind them and would have eaten any slave foolish enough to to run away.

Skaven Turn 2

High Elves Turn 2

High Elves Turn 2

The Tiranoc Chariot charged the Skavenslaves to relieve Caladriel’s unit. The Dragon Princes charged the blocking Giant Rats but, on the way, one haughty rider was caught by a low hanging tree bough and felled from his horse.

The rest of the Elven army moved up to shoot or get a better position for the upcoming charges. The Dragon Prince flew right up to the Skaven Warlord, unable to charge due to the poor light.

Again, the winds of magic blew strong. Caladriel easily cast Hand of Glory but Breek Ratscum equally easily dispelled the magical buff. No protection from Shield of Saphery for the impetuous mage this turn!

In shooting, the Ellyrian Reavers and Griffon Noble both missed Queek, while the Sisters of Avelorn peppered the blocking Giant Rats with flaming arrows. Despite the best efforts of the Packmaster, the creatures fled. With a clear shot, the Eagle Bolt Claw put a hefty bolt right through a spoke of the Doomwheel for one wound. In the middle of the field, the dragon’s breathed fire right at Skratbukket. With the shout of “Look Out”, his surprisingly brave bodyguard sacrificed themselves and pushed the Warlord and Battle Standard Bearer out of the path of the flames. Five Stormvermin were burnt to a crisp in the conflagration. The rest of troop stood their ground and prepared to fight the monster.

In combat, the Sword Masters easily felled two Skavenslaves and brushed off the attacks of the rest, drawing combat. The Ellyrian Reavers struck first again to wound the Hell Pit Abomination only to see the severed limb grow back just before an Avalanche of Flesh overcame the few remaining riders.

The Dragon Princes easily dispatched the Giant Rats and reformed.

The Tiranoc Chariot had a bad day and its charging momentum was only able to crush two Skavenslaves. The multitudinous rats managed one wound in return from a lucky blow. Even worse, the Sea Guard could only kill one Skavenslave and they fluffed all their attacks on the Plague Monks. Galadriel tried hard to keep the combat going but without his magical protection he was cut to pieces by Breek Ratscum. After such a disastrous combat, the remaining elves panicked and fled. The remaining Sea Guard were too slow and were caught and trampled to death. The chariot just managed to stay ahead of disaster and swerved past the Lion Chariot to safety. Undeterred, the pursuing Skavenslaves slammed into the lion chariot.

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Skaven Turn 3

High Elves Turn 2

After making the final adjustments to the Warp Lightning Cannon to get it into some sort of working order, the engineers of Clan Skyre pushed their fiendish contraption onto the battlefield. “Better late than never-never” then squeaked apologetically to the furious Warlord. “Kill that Flying-Dragon-thing now … and don’t blow-explode-up this time!!!” he barked back, just before urging his bodyguard to charge at the aforementioned beast and its rider. However, as soon as the dragon-riding elven Prince and Skaven Warlord were locked in a challenge, the engineers couldn’t fire for fear of hitting the wrong target.

In desperate bid to avoid Skartbukket’s ire, all the rest of the rats also got stuck in to the fight. High Elves were a lot less scary than him!

First was the combined charge of the Hell Pit Abomination and Queek into the Ellyrian Reavers. The lightly armoured scouts were no match for the experienced Warlord and fearsome monster. With barely any loss of momentum, the Hell Pit overcharged into the elven Noble astride his trusty Griffon. Queek was following on behind but not quite quick enough to keep up.

The frenzied Rat Ogres charged into the flank of the two remaining Swordmasters. The elves managed to dispatch another 3 Skavenslaves before going down under the clawed feet of their much larger and scarier brethren. The Rat Ogres overran on through the marsh but couldn’t quite reach the waiting Seaguard. It was hard to find a way through the mist wreathed swamp in the dark and one of the monstrous rats was wounded when it lost its footing.

At the same time, the Doomwheel charged and obliterated the Eagle Bolt Thrower while the Clan Rats charged, severely wounded and scared-off one Giant Eagle. The rats charged after the fleeing eagle but couldn’t reach it before it took to the skies. Nearby, the Giant Rats charged into the other eagle but it was an inconclusive battle with both sides taking a wound apiece.

The Plague Monks charged at the fleeing Tiranoc Chariot but couldn’t catch the fleet footed elven horses who disappeared off into the distance.

As there were no possible targets in view, there was no magic or shooting.

In combat, Skratbukket’s Magic armor saved the day and deflected the many vicious sword strokes of the Elven Prince. In return, the rat Warlord and his litter bearers managed to sneak in enough blows to kill the hated elf. The dragon mount went Raargh! and thrashed wildly. Four devastating claw swipes struck the Warlord’s breastplate. Only the magic imbued in his lucky charm saved him from certain death. The dragon lost the combat but stayed on to fight due to insane courage.

Further up the field, the leftmost Skavenslaves were still bogging down the Lion Chariot. The angry lions killed three of the Slaves but had yet to make any serious dent in the big unit.

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High Elves Turn 3

High Elves Turn 2

The moon continued to give a reasonable view across the battlefield.

The Dragon Princes charged the flank of the Clan Rats. Despite one more rider succumbing to the intervening forest, the remaining cavalry elves decimated the rats and overran.

The Seaguard were just as successful in charging and crushing the Rat Ogres.

Taking cheer from this turn of events, the Giant Eagle, though sorely wounded, rallied and turned to face the foe.

The Sisters of Averlorn shot true into the Doomwheel but some magic coating of the wooden contraption was at work and the flaming arrows did no discernible damage.

The Lion Chariot continued chewing through the massed ranks of Skavenslaves, eating four.

In the middle of the field, the Moon dragon, still angry at the loss of its master, tore at Skratbukket who disappeared under a flurry of blows. Just before falling to the ground, the Warlord was able to slash out with his magical weapon and cause one sneaky wound in return. Only the steadying comfort of the Stromvermin banner, Battle Standard and massed ranks kept his honor guard in the fight.

On the other hand a flurry of poisoned daggers saw off one of the Giant Eagles while the flailing fists of the Hell Pit Abomination took the lives of both the Griffon and its Noble rider.

IMG_0723

Skaven Turn 4

High Elves Turn 2

The moon went behind a cloud making it even harder for the rats to see. The Chieftain called on the Stormvermin carrying the Storm banner to let loose its magical ability and call down arcane winds to keep the elven flyers firmly rooted to the ground.

The Doomwheel charged into and decimated the Sisters of Avelorn. The few survivors ran off the battlefield.

The Skavenslaves charged into flank of the Sea Guard but were no match in fighting for the doughty spear-elves. One rat was skewered and the Sea Guard took the opportunity to reform and face the remaining slaves head on.

Taking the opportunity of a lull in the battle around them, the depleted unit of Giant Rats went over to one of the nearby ruins in search of treasure.

All the other Skaven units shuffled around. The Hell Pit Abomination had no choice but charge off into the distance since it was effectively blocked from turning by Queek Headtaker. The manic rat lord made even the great beast nervous!

The Plague Priest cast an evil Cloud of Corruption over everyone nearby. Both units of rats emerged unharmed being used to the tricky poisonous experiments of Clan Pestilens. But the evil fug was too much for the lions and charioteers who gasped on the verminous cloud and fell dead.

The Warp Fire thrower aimed wildly at the Dragon Princes bearing down on them and the Skavens weapon team was lucky to strike down one of the cavalryelves.

In combat, the enraged Dragon killed two Stormvermin. The unit bravely stood their ground even though their weapons were unable to pierce the monster’s scaly hide.

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Elven Turn 4

High Elves Turn 2

The moon came out from behind the clouds lighting up the battlefield though the Storm banner winds still blew strong. This effectively stopped the eagle from charging.

The two remaining Dragon Princes wheeled to face and get up close and personal with the War fire thrower.

In combat, the Sea Guard slaughtered so many Skavenslaves that the remaining Skaven simply took off in all directions. When then ran into other units that faught wildly … just like cornered rats. Luckily none of the nearby units were harmed as the slaves ran past, striking out blindly as they fled.

The dragon fumbled its attacks only killing one Stormvermin and even took a wound in return. Losing the combat and feeling abandoned, the mighty beast fled for home through the marsh. It just managed to keep ahead of the pursuing Stormvermin.

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Aftermath

Recognizing that there was now no chance of winning this engagement, the arrogant champion of the Dragon Princes raised the white flag of surrender.

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Skratbukket was found heavily wounded but still alive despite the dragon’s worst. He could claim victory this time and continue home with the Pepperpot of Doom still in his grasp. “Now, where-where are those tunnels” he squawked. The delighted warlord headed back to Skavenblight so that Clan Pestilens could smelt down the Pepperpot of Doom and create a Plague Furnace. “With-with that evil contraption, I can conquer-smash the world!”.

Battle for the Gorge

Skratbukket’s Troop vs. Cassy’s Elegant Guard

Location: Uehara, Shibuya-ku
Date played: November 2014

The decimated Skaven limped into camp after having been soundly beaten only to hear that the hated elf-things were pushing through the jungle towards the main encampment sheltering the breeders. “We must stop-stop them” spluttered the badly wounded Skratbukket. Leaving Grawlock, the Grey Seer behind to protect the camp, The Warlord headed back into the jungle to block the obvious route through the swamp.

Unfortunately for the rats, the elves had other ideas. After thinking long and hard, the victorious High Elf Prince sent his troops to cross a neighboring gorge. He was soon spotted by the sharp eyed Skaven assassins skulking in the jungle, but it was too late to call back the troops headed for the swamp. So, it was up to a small band headed by Queek Headtaker to hold the line …

Scenario
Through the Jungle from the Lustria Battlefields supplement. Battle for the Gorge scenario with the Custodian having 50% of the invading force.
Skratbukket’s Troop (Custodian)
[Q] Queek Headtaker
General; Dwarf Gouger, Wap-shard Armour. 215
[WE] Fizzbang (Warlock Engineer)
Doomrocket; Warp-energy Condenser; Level 2 Wizard (Lore of Ruin); Skaven Spells of Ruin; Warplock Pistol. 158
[CR] Grokpick’s Clawpack (20 Clanrats)
Full command; shields. 110
[RO] 4 Rat Ogres
2× Packmaster. 176
[GRU] 6 Gutter Runners
Deathrunner; slings; Poisoned Attacks. 120
[HPA] Hell Pit Abomination. 235
[DW] Fuzzbang (Doom Wheel). 150
[WLC] Warp Lightning Cannon. 90
Total 1,242 points
Cassy’s Elegant Guard (Invader)
[P] Everqueen’s Champion (Prince)
Shield of the Merwyrm; The Blade of Leaping Gold; Obsidian Trinket; Moon Dragon; Dragon armour. 560
Planning 4+1, Persuasion 3, Guile 3
[M] Caladriel the Impetuous (Mage)
Talisman of Endurance; Level 2 Wizard (Lore of High Magic). 150
[N] Noble
Dragonhelm; Griffon; lance; longbow; Dragon armour; shield. 253
[SG1] 12 Lothern Sea Guard
Full command; shields. 174
[SG2] 10 Lothern Sea Guard
Full command; shields. 150
[ER] 5 Ellyrian Reavers
Harbinger; spears; bows. 105
[SH] 8 Silver Helms
Full command; shields. 214
[SM] 10 Swordmasters of Hoeth
Full command; Bladelord lost to Assassin stratagem. 160
[DP] 5 Dragon Princes of Caledor
Full command; Khaine’s Ring of Fury; Banner of the World Dragon. 250
[TC] Tiranoc Chariot 70
[LC] Lion Chariot of Thrace 120
[GE1] Great Eagle
Swiftsense; Shredding Talons. <>65
[GE2] Great Eagle
Swiftsense; Shredding Talons. 65
[SAV] 6 Sisters of Avelorn
High Sister. 94
[EC] Eagle Claw Bolt Thrower 70
Total 2,500 points

Deployment

Deployment
While the Elven army prepared to outflank their hated enemy, the elf Prince unwisely stopped for a modest snack of twenty courses accompanied by a beautiful, scantily clad elf maiden strumming her harp and singing tales of past glory.

This gave the Skaven some much needed time to prepare. The warlock engineers assembled the Warp Lightning Cannon on the top floor of the tower as the rest of Skaven band gathered together to protect the West bridge.

On the other side of the gorge, the Elve general spread out his forces across field to threaten all three bridges with the magically protected Dragon Princes covering the fearsome Doomwheel. Two Giant Eagles hid behind the commanding Altar of Blood. The Prince thanked the stars that there were no weird magical structures or woods this time to interfere with his plans of victory. As the haughty elf reflected on the victory feast awaiting him, the Skaven seized the initiative and struck first.

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Skaven Turn 1

Skaven Turn 1
The Doomwheel lurched off towards the Dragon Princes but fell short as the scurrying rats powering the contraption were worn out after their hard march to the battlefield. It was no surprise that the lightning bolts were too weak to harm to magically protected Dragon Princes.

The terrifying Hell Pit Abomination went to hold the other bridge. Meanwhile, the Rat Ogres moved back to keep out of range of the elven bows.

Fizzbang chose to skip the magic phase. There were no good targets for the only spells that he knew. Instead, he left fly with the Doom rocket which land squarely on top of the Ellyrian Reavers, killing four. The elven cavalry didn’t panic though.

The Warp Lightning Cannon struck the dragon but the huge beast simply ignored the hole made in its wing.

Elves Turn 1

Elves Turn 1
Dragon Princes saw where their duty lay and charged the fearsome Skaven contraption, easily overcoming their terror at the sparks of lightning emanating from the Doomwheel. The rest of that flank stayed put while, on the other side of the field, both Chariots moved up to secure the undefended bridge. In the middle, the Sisters of Avalon shuffled a little to get a clearer show at the Hellpit while the sole remaining Ellyrian Reaver got outta the way!

Caladriel cast a boosted Hand of Glory and the Sister of Avalorn archers became even more accurate and swift. This was put to immediate use and the Sisters took 3 wounds off the Hellpit Abonimation with their deadly flaming arrows, robbing the beast of its regenerative abilities for a while. The hail of arrows from the two units of Seaguard were able to take one more wound.

In combat, the Dragon Princes were invincible causing 2 wounds to the Doomwheel which promptly fled. This was not what Fizzbang signed up for. His deadly lighting had made no impression on the knights and his rats, despite swarming all over the foe, could not find any chink in their armour. The Dragon Princes pursued the fleeing contraption onto the bridge but couldn’t keep up with the desperate rats.
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Skaven Turn 2

Skaven Turn 2
The Doomwheel rallied and set off towards the Griffon Noble but fell short, again! But the Hell Pit Abonimation easily romped into the Dragon Princes.

Gutter Runs sneakily entered the field behind the Eagle Claw Bolt Thrower, while the Rat Ogres shuffled forwards.

Fizzbangs’s Warp Lightning spell fizzled and crackled all around the hated Noble but the elf hero just shrugged it off. Next, the Warp Lightning Cannon had a go and finally managed to score one wound on the Dragon. The Skaven engineers started tinkering with the contraption since it clearly wasn’t living up to its fearsome reputation.

Fuzzbang exhorted the rats to scurry in the Doomwheel so as to make more Warp Lightning … but the Griffon rider just shrugged off the feeble sparks that emitted from the contraption. The Gutter runners had much more success, landing two poisoned sling shots at close range to take out the Eagle Claw Bolt Thrower crew and disable the weapon.

On the other side of the field, the badly wounded Hell Pit Abomination was fully into its stride as it scored maximum impact hits to fell four Dragon Princes. The remaining elf champion stabbed ineffectually with his lance before the Avalanche of Flesh overcame him. Having destroyed the unit, the Abomination just kept going to avoid the charge arc of the Prince on the Dragon.

Elves Turn 2

Elves Turn 2
Both the mounted Prince and Noble spur their monsters on to charge the exposed Doomwheel.

All the archers position to shoot the Hell Pit Abomination. The East flank moves forward to gain control of one bridge while the Silver Helms turn around in an attempt to run the sneaky Gutter Runners off the field.

Winds of magic of magic blow fitfully and Fizzbang easily dispels Caladriel’s pitiful attempt at Hand of Glory.

Without magical enhancement, the Sisters of Avelorn fluff their attacks, though the dependable Sea Guard are deadly and more than enough arrows find their mark to pierce the hide of the Abomination and overcome its magically regenerating flesh. Allegedly, the Hell Pit is too horrible to die but, sadly for the rats, it stays dead without even a swarm of rats emerging to bolster the dwindle Skaven troop.

The Elven Prince easily turns the Doomwheel into matchwood with his Blade of Leaping Gold. The elf lord then overruns to try and escape the approaching Rat Ogres while the Noble on the Griffon restrains pursuit ready to charge next turn.
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Skaven Turn 3

Skaven Turn 3
The Rat Ogres charged the Dragon as is the wont of frenzied beasts, with their pack masters gamely running to catch up. On the other paw, the Gutter Runners had no option but to stand and fight … very unskavenly, especially for devotees of Clan Eshin.

Fizzbang called on the strongly blowing winds of magic but fumbled the casting of Death Frenzy and Caladriel had no problems dispelling it. In disgust, the rat cast Warp Lighting but his lack of concentration showed and the spell backfired badly, wounding the now chastened, and slightly crispy, Warp Engineer.

The crew of the Warp Lightning Cannon finally got into their stride as they blasted the elf Noble, killing him outright, and severely wounded his Griffon mount. At the loss of its master, was driven into a dreadful rage. The Gutter Runners landed a few poisoned shots on the Silver Helms but with insufficient accuracy or strength to get through the tough armour.

In combat, the elf Prince managed a wound on the Rat Ogress who landed a blow in return on the dragon. Having been charged in the side, it looked as though the skittish Prince might panic but he bravely battled on.

Elves Turn 3

Elves Turn 3
The Silver Helms charged the Gutter Runners who were cornered and had nowhere to run to. At the same time, the enraged Griffon charged its closest enemy, the Warp Lightning Cannon on top of the tower.

The rest of the elven army moved into position to secure the gorge crossings.

Caladriel summoned up a powerful blast of magic but, as usual for the impetuous wizard, overdid it. The Soul Quench missiles were impressive and claimed five of the clan rates while the resulting backlash felled two Sword Masters who were unlucky enough to be standing too close to the magic user.

In shooting, the Sisters took careful aim but all their flaming arrows fell harmlessly into the wall sheltering the clan rats. The larger Sea Guard unit had slightly better luck and managed to skewer one hapless rat who was peeking over the top.

In combat, the Griffon easily chewed down on all the feeble Warp Lightning Cannon crew and pushed the cannon off the tower to smash on the ground below.
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The Silver Helms destroyed half the Gutter Runner unit and panicked the rest off the board though not before one of the sneaky rats managed to poison and kill two of the cavalrymen. Once the carnage was complete the Silver Helms reformed to face the bridge.

Then it was the turn of the elf Prince who laid about left and right but could only just pierce the tough hide of the Rat Ogres. In return, their frenzied attacks had no impact at all while the Dragon felled two Rat Ogres (5 wounds in total). At this point the Rat Ogres lost interest, turned tail and ran … only to be run down by the Dragon riding Prince.

Skaven Turn 4

Skaven Turn 4
It was starting to look grim for the Skaven. “Right, you lot of snivel-snivel ratlings. You-you take and hold the left-paw bridge while I take the middle” squeaked Queek Headtaker. Despite the incredulous looks on the faces of Grokpick’s Claw Pack and the all pervading musk of fear, Queek charged out of the unit into the oncoming dreaded Swordmasters. Turning round to make sure the cowardly rats were following his bidding, Queek looked aghast to see that they were still sheltering behind the wall. “If I must come back-back, regret it greatly you will” he spluttered. Needless to say, his charge failed.

Meanwhile, Fizzbang went off towards the Dragon to work his magic while Grokpick’s motley Clan Rats stood about and quivered with fear that Queek might actually come back and slaughter them all.

Not to be outdone by the weedy elven mage, Fizzbang went large on the winds of magic hoping to suck the Dragon into the void too. It sort of half worked, the warp lightning spell simply backfired and Fizzbang fell face forward into the dust.

Elves Turn 4

Elves Turn 4
All units moved to secure all thee bridges while the first chariot blundered through the woods to charge the back of the Clan Rats with the frenzied Griffon swooping down on the other flank in a pincer movement. Just to be doubly sure, the Prince lined up his Dragon for a perfect breath attack. Unfortunately, the trees were too close together for the chariot to build up the necessary momentum so the heavily-wounded Griffon was left tonight alone. The Silver Helms had no such problem and barreled into the lone Skaven Lord standing in front of them.

Caladriel went for another maximum strength Hand of Glory. As usual, he overdid it. But, once the smoke had cleared, only one Sword Master was burnt to a crisp while the others were imbued with magical combat abilities. The Sword Master champion challenged Queek but was easily dispatched, not helped by his great sword bouncing off the rat lord’s magic armor to strike back the elf in the face. Under the watchful eye of the Prince, the valiant Sword Masters held their ground.

The Griffon easily sliced through two Clan Rats who were beset with terror. But then a lucky spear found its mark and took the last wound off the huge beast. The surviving rats turned to face the Great Eagles guarding the leftmost bridge. There was no point hiding anymore, they had to at least try to follow their general’s command.
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Skaven Turn 5

Skaven Turn 5
“Nothing for it lads, we ‘as to charge-charge” croaked Grokpick without much conviction. To his great surprise he got a cheer in return and the Clan Rats managed to stumble forward a whole 1″ before coming to their senses and grinding to a halt.

Queek dispelled the Hand of Glory and challenged Caladriel to a duel. The elf mage wisely ignored Queek’s challenge and hid behind the double handed sword wielding martial experts. Disgusted by the rank cowardice of elven nobility, Queek set about the Swordmasters with glee, killing three for one wound in return. The elves held.

Elves Turn 5

Elves Turn 5
The archers took aim at the exposed clan rats and killed another seven. Undeterred, the rats held on.

Caladriel managed another Hand of Glory without blowing anyone up this time.

Even with their magically boosted combat abilities, Queek easily felled the remaking 3 Sword Masters leaving Caladriel exposed. The mage’s morale held even though he had no hope of ever surviving a round of hand-to-paw combat with a rat as dangerous as Queek.

Skaven Turn 6

Skaven Turn 6
Grokpick tried one more rousing speech and this time the cowardly rats managed 2″ towards the Great Eagle before shuffling their feet and stopping to quake in fear.

Queek drew on the winds of magic to dispel the Hand of Glory and then set about killing Caladriel and cutting the body into small pieces.

Elves Turn 6

Elves Turn 6
Disdaining hand-to-hand combat. The Elves resorted to ranged weapons to finish off the Skaven. Queek shrugged off the dragon’s finery breath but succumbed to the flaming arrows of the Sisters of Avelorn.

Flight after flight of arrows streaked towards the last surviving unit, the Clan Rats. In the end only Grokpick remained standing. With the bridges lost, the rat gamely decided that someone needed to let HQ what was happening. As the only rat left, it fell to him to scurry say from the combat and carry the message.
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Aftermath

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The Prince looking on haughtily at his unit guarding each bridge. All that was needed now was to bring the army across and charge into the Ancient Ruins where the Skaven were skulking, recapture the Pepperpot of Doom and bring Skratbukket’s miserable life to an end …

Land the Troops

Skratbukket’s Troop vs. Cassy’s Elegant Guard

Location: Uehara, Shibuya-ku
Date played: May 2014

A panting scout scurried up to Skratbukket and squeeked “The elf-things are landing on the shore again”. Overcome as he was by the heat, Scratbukket struggled into his armour and ordered his available troops to Ambush the elves who had chosen to Invade again.

This meant leaving behind a fair part of his army. Like the Doomwheel, which was still in pieces after the last engagement. Despite Fuzzbang’s best efforts and protestations of brilliance, it was unlikely that the contraption would be ready any time soon. The Warlord would also have to fight without the Warp Lightning Cannon that he had only just purchased from nearby Clan Cringeslime. It was still being calibrated, so taking it into battle would be even more likely than ever to result in a lot of dead and singed rats. Even his bodyguard of elite Stormvermin would miss the surprise attack as they were currently enjoying Clan Cringeslime’s breeding pits. Taking them away from their pleasure would be bad for morale and Skratbukket’s life depended on their unswerving loyalty (well, unswerving for Skaven). Also, some of the weaker elements of his troop were not to be found. “Deal-deal with them later I will” grizzled Skrattbukket as he led his diminished force into the jungle to set a trap for the unsuspecting elf-things …

Scenario
The Landing from the Lustria Battlefields supplement. Surprise Attack scenario with Jungle rules. Custodian has 66% of the invading force but can pick D3 stratagems plus one further stratagem for winning the first engagement.

The elves landed without mishap on the beech. They swiftly built an elegant camp so that the Everqueen’s Champion could muse over a glass or two of fine wine and plan his campaign. All the while, a beautiful elf maiden strummed a soulful lament on a harp.

Skratbukket’s Troop (Custodian)
[WL] Skratbukket (Warlord)
General; Dawnstone; Dragonhelm; Warlock-augmented Weapon; War-litter; shield. 208
Planning 3, Persuasion 3, Guile 4+1
[WE] Fizzbang (Warlock Engineer)
Doomrocket; Warp-energy Condenser; Level 2 Wizard (Lore of Ruin); Skaven Spells of Ruin; Warplock Pistol. 158
[SS] Sting Sting (Chieftain)
Battle Standard; Enchanted Shield; Obsidian Amulet. 110
[PP] Breek Ratscum (Plague Priest)
Talisman of Preservation; Level 2 Wizard; flail. 184
+ Book of Ashur (Family Heirloom stratagem). 70
[CR] Grokpick’s Clawpack (20 Clanrats)
Full command; shields. 110
[WFT] Warpfire Thrower. 70
[GR1] Ratta Rrossy’s Pack (5 Giant Rats)
Packmaster. 23h
[SL1] 35 Skavenslaves
Musician; shields. 89.5
[PM] Scar Pusbukket’s Chapter (19+7 Plague Monks)
Full command; Plague Banner + Reinforcement stratagem 188+49
[RO] 4 Rat Ogres
2× Packmaster. 176
[GRU] 6 Gutter Runners
Deathrunner; slings; Poisoned Attacks. 120
[HPA] Hell Pit Abomination. 235
Total 1,659.5+70+49 points
Cassy’s Elegant Guard (Invader)
[P] Everqueen’s Champion (Prince)
Shield of the Merwyrm; The Blade of Leaping Gold; Obsidian Trinket; Moon Dragon; Dragon armour. 560
Planning 4+1, Persuasion 3, Guile 3
[M] Caladriel the Impetuous (Mage)
Talisman of Endurance; Level 2 Wizard (Lore of High Magic). 150
[N] Noble
Dragonhelm; Griffon; lance; longbow; Dragon armour; shield. 253
[SG1] 12 Lothern Sea Guard
Full command; shields. 174
[SG2] 10 Lothern Sea Guard
Full command; shields. 150
[ER] 5 Ellyrian Reavers
Harbinger; spears; bows. 105
[SH] 8 Silver Helms
Full command; shields. 214
[SM] 10 Swordmasters of Hoeth
Full command; Bladelord lost to Assassin stratagem. 160
[DP] 5 Dragon Princes of Caledor
Full command; Khaine’s Ring of Fury; Banner of the World Dragon. 250
[TC] Tiranoc Chariot 70
[LC] Lion Chariot of Thrace 120
[GE1] Great Eagle
Swiftsense; Shredding Talons. 65
[GE2] Great Eagle
Swiftsense; Shredding Talons. 65
[SAV] 6 Sisters of Avelorn
High Sister. 94
[EC] Eagle Claw Bolt Thrower 70
Total 2,500 points

Deployment

While the Skaven wizards were preparing their spells (Fizzbang – Warp Lightning, Death Frenzy. Breek Ratscum – Pestilential Breath, Bless with Filth), seven Plague Monk Reinforcements arrived to strengthen the weakened Skaven force. Earlier, Skratbukket had dispatched an Assassin to take out the elven general. Unsurprisingly, the rat agent didn’t quite find his mark, became disoriented and entered the wrong tent. He managed to slice the throat of the Bladelord before rapidly slinking off into the darkness of the surrounding jungle.

Alarmed by this most perfidious attack, the elves struck camp and prepared to enter the jungle post haste. Once all the equipment had been assembled, including an Eagle Claw Bolt thrower to pincushion the Skaven monsters, the Everqueen’s Champion gave a short, rousing speech. Caladriel did some very minor magic to amplify the general’s voice. It was important that the wizard didn’t tax himself so that he could be ready to cast his spells – Walk Between Worlds, Fiery Convocation – when the need arose.

After giving a rousing cheer, The troops quickly lined up in perfect formation, four abreast, and marched into the jungle following one of the many winding paths. With Giant Eagles flying at either end of the column snaking along the jungle path, the Everqueen’s Champion felt secure in the knowledge that he wouldn’t be caught unawares by the rats again. The proud elf started to daydream about the honors he would receive on returning home having defeated the vile Skaven.

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His reverie was rudely interrupted by several bolts of warp lighting that arced from a ruined temple on his right flank. The Everqueen’s Champion was so stunned to see an elf noble blasted from the back of the Griffon, that he simply froze with fear.

The Skaven were arrayed on the right flank of the elves with the Warlord, his clan rats, a Warpfire thrower, the battle standard bearer, Fizzbang and the dreaded Hellpit Abomination hiding in a ruined temple atop a small rise. It was a Blood Tower which makes nearby troops have hatred for all enemies and drives forces of destruction into a frenzied state. Any battle there would be a veritable blood bath.

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Further along were the reinforced plague monks side-by-side to the large unit of Skavenslaves with Rat Ogres and handlers behind. Finally, the Giant rats were placed near the magic protection of the Magic Tower, further along the track.

Skaven Turn 1

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The Gutter Runners moved forward to engage the Eagle Claw Bolt Thrower, while the Skavenslaves moved forwards to block the elves. The rest of the Warlord’s hastily assembled army stayed put ready to the inevitable charges from the hated elf-things.

The Hellpit Abomination lurched forward towards the Swordmasters but just fell short, right in the sights of the Silver Helms coming up behind.

Warp Lightning was the only spell cast as the rats had no useful targets.

The Gutter Runners poisoned slings felled one of the crew sheltering behind the bolt thrower.

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High Elf Turn 1

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Despite their general being paralyzed with fear, the rest of the elven troops turned hard right in good order to face the ambushing ratmen. The Silver Helms charged the flank of the Abomination while the nearby archers took shelter behind the wall flanking the path. The Swordmasters were itching to get into fight but had to reposition in order to make room for a charge next turn. Further ahead the chariots and Great Eagle swung round the impassable jungle to come upon the Skaven right flank.

With dismally low Winds of Magic, Caladriel was unable to cast a single spell. Shooting was disappointing too and the huge volley of arrows only achieved three dead Skavenslaves and one skewered Giant Rat. The enormous bolt missed completely!

Close combat was more encouraging for the invaders. Though the flailing fists of the Abomination dismounted three Silver Helms, the brave riders overcame their terror and sneaked a wound past the monstrosity’s regenerating abilities. Unnerved by being charged in the flank, the Hellpit Abomination turned tail and fled, easily outrunning the pursuing elven cavalry.

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Skaven Turn 2

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The jungle remained dormant giving the Warlord a chance to reconsider his plan. After gnawing on his tail for a bit, he squeaked “Charge-Charge!”.

The Skavenslaves did their best but quickly ran out of steam blocking the Plague monks from hurtling into the Dragon Princes. Skratbukket’s own unit didn’t dare stumble since he and his Stormvermin bodyguard would kill and eat those rats that failed him. Instead, they smashed into the flank of the Silver Helms. This meant that the Warpfire Thrower could swivel and flame the riderless Griffon.

The Hellpit Abomination rallied having been brought to its senses by splashing into the jungle stream. Unperturbed by the local piranha, it set its sights on the dragon. Off on the right flank, the Rat Ogres turned to face the oncoming eagle while the Giant Rats bravely blocked the elvish flanking force of Reavers and chariots.

The winds of magic blew strongly but Fizzbang squandered them in casting Deathfrenzy so poorly that Caladriel could easily dispel it. Breek Ratscum had no such trouble and easily cast Bless with Filth on the Skavenslaves.

In shooting, the Warpfire thrower emitted a gout of flame at the Griffon but only caused a single wound leaving it with one left. The Gutter Runners’ poisoned sling shots finished off the remaining bolt thrower crew sheltering behind the war machine and Giant Eagle.

Over to combat and the Clan rats and Silver Helms traded insults but were both unable to draw blood. It was too much for the cavalry who fled, having been charged in the flank with the momentum of many ranks of rats running down hill. Sadly for the Skaven, their early enthusiasm must have exhausted them as they were unable to either catch the fleeing elf-horse-things or even overrun into the nearby Seaguard. Still, one horse failed to clear the wall spilling its rider onto the ground. This was all too much for the Sisters of Averlorn who were more used to shooting their quarry from long range. They too turned tail and ran for safety.

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High Elf Turn 2

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Recovering his composure at last, the elven General turned his mighty dragon to face the foe. He commanded his army to Charge! First where the swift Reavers who trampled the blocking Giant Rats without pausing for breath. Then the larger Seaguard crashed into the flank of the Skavenslaves who lost but fought back like cornered rats on all the nearby units. The toll was spectacular – 2 Seaguard; one Rat Ogre and Packmaster; one dragon Prince; and 4 Plague Monks! Only the Abonimation was unharmed. The only other saving grace for Skratbukket was that all panic checks were passed. Next the Dragon Princes charged into the flank of the Abonimation who regenerated all the wounds caused by the lances. In the process though, one steed managed to get a wound through. In return, the Abonimation slew 3 riders and horses with an Avalanche of Flesh.

The tide was turning. Next the Swordmasters and Griffon combo charged the main group of Clan Rats with the characters. Despite not having Deathfrenzy, the Skaven held the combat, helped out in part by the nearby Tower of Blood which gave them hatred and frenzy. The Warlord and litter bearers made way to the corner with the Swordmasters, killing 7 for no wounds in return. At the rear of the troop, the swift Eagle killed 5 rats who were unable to takeoff it’s last remaining wound. Then the stomp killed one more Clan Rat and the High Elves held.

Finally on the Elves right flank, the Giant Eagle swooped down, killing a Gutter Runner losing a wound in the process but the sneaky assassins held.

The Reavers and Sisters of Avelorn rallied while the two chariots surged towards the Rat Ogres. The other Giant Eagle flew overhead to hide behind the Rat Ogres.

In between all this mayhem, Caladriel irresistibly cast Fiery Convocation on the Plague Monks, turning 15, including the Bringer of the Word, into blazing torches. The Plague Priest was able to calm the nerves of the decimated unit but, unless he could dispel the magical fires next turn, his troubles weren’t over yet. The resulting Detonation! killed the three Seaguard around the elf mage.

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Skaven Turn 3

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“This is not looking good-good” thought Skratbukket as he watched the hated elves pile into his verminous rats. He squeaked at his Rat Ogres to charge the Lion Chariot threatening the flank. All they managed to muster was a tiny step forward before they decided that they would rather stay put. Skar Pusbukket’s Chapter was having none of this and the frenzied Plague Monks charged into the Seaguard. The elves stoically stood their ground and loosed a volley of arrows at the Skaven and killed 4.

Then the winds of magic howled. First, Breek Ratscum’s magically assisted Pestilential Breath overcame one of the Seaguard. Then is was Fizzbang’s turn. Before dispelling the Fiery Convocation that engulfed the Plague Monks, he was itching to cast Death Frenzy on the Clan Rats. Unfortunately, he overdid it and caused a Dimensional Cascade. The ensuing explosion killed the Griffon and 7 Clan Rats but all the characters escaped miraculously and, to cap it all, the over enthusiastic mage managed to avoid being sucked into the warp. Needless to say, there was too little power left to dispel the Fiery Convocation which claimed another 3 Plague Monks.

In shooting, the Warplighting Thrower caused two wounds on the Giant Eagle on the right flank.

During close combat, the Gutter Runners and other Giant Eagle traded a wound apiece. The Seaguard felled the last Plague Monk but, despite focussing most of their attacks on the Plague Priest, failed to impress. In return, having popped the Plague Banner at the start of the combat, the Plague Priest killed 2 to win the combat. In the river, the Abonimation easily dispatched the last Dragon Prince.

Lastly, there was the main combat in which Skratbukket’s unit polished off the Swordmasters and Griffon before losing 3 Clan Rats to the rigors of Death Frenzy.

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High Elf Turn 3

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Now for kill. The smaller Seaguard leapt over the wall to join the Prince and his Dragon in charging Skratbukket’s depleted unit. On the other side of the field the Lion Chariot charged the frenzied Rat Ogres who didn’t have the whit to flee.

The Giant Eagle retreated to a place of safety while he other chariot and Reavers continued their flanking maneuver.

As Caladriel was in combat, there was no spell casting so onto shooting once the Skaven Plague Priest failed to dispell the Fiery Convocation. The Sisters of Averlorn excelled themselves and took the last three wounds off the Abomination with their flaming arrows. So, no chance of Too Horrible to Die!

In combat, the Seamaster challenged Skratbukket who foolishly accepted. While the Skaven general caused maximum overkill, he was so distracted that he didn’t realize that the Prince and Dragon were steadily killing the last 4 Clan Rats, Fizzbang and Sting Sting. As the mist of Death Frenzy fell from his gaze, Skratbukket saw that the game was up and ordered his litter bearers to spirit him to safety. Unsurprisingly, they were unable to outrun the vengeful Dragon that easily caught, bit and swapped them whole.

At the same time, the Lion Chariot killed two Rat Ogres and wounded the last one. It quickly turned tail and fled, pursued by its Pack Master and the Chariot. They has escaped for now.

Elsewhere, the other Giant Eagle succumbed to the poisoned blades of the Gutter Runners while the, once larger Seaguard unit, lost another 3 of their number to the lone Plague Priest. The elves nerves held again under the stern eye of the Prince.

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Skaven Turn 4

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It was time for all the brave rats to stand and be counted. Well, there was one. Breek Ratscum was still standing. The Rat Ogres continued to flee and the three remaining Gutter Runners marched forward to take a pot shot at the depleted Silver Helms. It was a desperate hope to remove at least one more elven unit from the field. But it was not to be as all the assassins’ shots missed. On top of the hill, the Warpfire Thrower succumbed to the inevitable and blew up.

Breek Ratscum didn’t even deign to use the available winds of magic for dispelling the Fiery Convocation. He used it to cast Bless with Filth – narrowly dispelled – and Pestilent Breath which overcame two of the Seaguard. The three remaining elven spearmen failed to get any wounds past the Plague Priest’s magical wards while he frenziedly bludgeoned the last of them.

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High Elf Turn 4

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The Lion Chariot chased the fleeing Rat Ogres to start with and then the Prince chased them off the battlefield. The smaller Seaguard positioned themselves to shoot at the Gutter Runners while the Reavers and Sisters of Averlorn faced the lone Plague Priest, being careful to keep out of his charge arc.

Caladriel passed on using any spells leaving Breek free to dispel Fiery Convocation, though to no avail.

The remaining Seaguard finally found their aim and managed to pincushion the rest of the depleted Gutter Runners. The other archers were not so fortunate and the few arrows that came close to the tough Plague Priest were deflected by his talisman.

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Skaven Turn 5

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Breek, being unable to charge, moved right up to the flank of the Reavers in the hope of taking them out in an explosion of magical energy. It was not to be but he was able to cast Pestilent Breath, though the foul vapors had no effect.

High Elf Turn 5

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The Prince turned back to the fray and the rest of the elven army repositioned to shoot at the sole rat standing. Again, the Skaven’s magic defenses were too strong and all the arrows missed.

Skaven Turn 6

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The red mist continued for Breek and he could not resist the fast cavalry right in front of him. He charged in and felled two Reavers with his staves having again failed to score any damage with his Pestilent Breath. Though the Fiery Convocation was still enveloping him, it was no more than a minor irritation and he was unscathed by the magical blaze. Finally, his luck started to turn and he was unable to dodge a nasty kick from a rearing horse, losing a wound in the process.

High Elf Turn 6

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On the last turn, the Lion Chariot charged into the flank of the Plague Priest but the impact failed to make any impression. Breek deftly avoided the swords and great axes wielded by elves, striking back to fell the three remaining Reavers. The roaring lions pulling the chariot finally put the vile rat out of the elves’ misery by taking the last wound with a wicked swipe. The chariot driver managed to narrowly avoid the overrun into a nearby fence and the battle was over.

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Aftermath

The Skaven had taken a heavy toll on the proud elven forces, but the Everqueen’s Champion looked around with satisfaction as all the vile ratmen were dead or fled. It was now time to move on to the next engagement.

Lost in the Jungle

Skratbukket’s Troop vs. Cassy’s Elegant Guard

Location: Uehara, Shibuya-ku
Date played: March 2014

“Damn damn” thought the Skaven Warlord, Skratbukket, as he chewed down on the corpse of the last of his hapless navigators.  His warband was well and truly lost. As they finally emerged from the subterranean tunnels after many weeks of scurrying, he has delighted to hear the noises and slurps of swamps all around them.  Unfortunately for the warband, and even more so for the navigators, these were not the unwholesome swamps surrounding their intended destination, Skavenblight. To start with, the undergrowth was too lush and too green.  Where were the barges with Skavenslaves busy with the unending task of collecting food for a starving city full of millions of rat men?  And then there were the constant hit-and-run attacks by intelligent lizards, called Skinks, peppering the warband with blowpipes.  This could only mean one thing.  They were lost in the fabled jungles of Lustria.

Still, it wasn’t all bad news, since Skratbukket had yet to arrange any ‘accidents’ for his officers. The Warlord fully intended keeping all the glory to himself from the recent successful raid of the elf-thing island.  The Pepperpot of Doom was his, and his alone, so he wasn’t going to risk sharing the spoils with his cousins in the war band.  If the Warlord let his greedy and ambitious relatives live there was even the chance one of them would assassinate him. As he thought about this he almost squirted the musk of fear. ‘Maybe the Skink-skinks would unwittingly solve the problem for me’, mused Skratbukket.

The other silver lining was that these jungles were supposed to be littered with decaying Slaan temples full of mysterious and magical artifacts. The promise of more loot immediately extinguished the Warlord’s anger as he barked orders to his troops to start searching …

Meanwhile, back in the forests of Ulthuan, the Everqueen was reviewing her options to win back the Pepperpot and wipe out the thieving Skaven.  There was no point even considering the disgraced and dismounted Prince Althruan who was condemned to spend a century guarding some forsaken rocks, so far from civilization that he could not do any more harm. No, it was time for a real elf to get involved.  She looked with pride at the striking figure of her Champion, Prince Sanralkran, as he was admiring his own reflection in the mirror. Here was a battle-proven elf who had repulsed many a raid on Ulthruan’s shores. As a mighty Dragonrider, there was none better suited to chasing down those vile ratmen across the continents. Just at that moment, Finklestone, her chamberlain, rushed up with news gleaned by the constant scrying of the council of wizards.  Now that the Skaven had broken the surface, they were visible to the vigilant elf mages. “Quick, Dragonrider” she commanded having read their hastily scribbled note, “make haste for the jungles of Lustria. You should find a garrison of our troops at the nearby port. Show them this ring so they stop whatever it is they are doing and lend you full assistance in bringing those rats to justice.”  “In the name of the Everqueen” he replied, saluting smartly before heading to the dragon roosts to carry out her orders …

Scenario
The Landing from the Lustria Battlefields supplement. Battle line engagement with Jungle rules. Custodian allowed to use full army and receives one stratagem (Family Heirloom). However, each Custodian unit must pass a Planning test to deploy normally. If failed, the delayed units take a Planning test at the start of each subsequent turn to see if they arrive as reinforcements.

Some days later, Skratbukket was relaxing in his tent when two rats interrupted his musings of all the power and wealth he was going to enjoy once he got back home. The first to squeak was Breek Ratscum, the Plague Priest, who traipsed in leaving a trail of ooze and pus. “We have found the temple” he wheezed, coughing up phlegm. His decaying face lit up with glee as he proudly showed off his find. “Um, it’s a moldy book” remarked the puzzled Skratbukket. “Yes-yes, but it contains arcane and magical knowledge of the Slaan. With this Book of Ashur my spells will strike-strike and kill-kill” replied the beaming wizard. “Just as long as you don’t kill-kill anyone important on our side this time” thought the Warlord with little hope or expectation.

During the pause in the conversation, the other entrant, one of the clan rat messengers, blurted out “Oh mighty one, the elf things are landing on the beach.” Skratbukket immediately called for the pack leader of his Stormvermin bodyguard and set about ordering the first wave of troops to Harass the enemy. Others would follow as soon as they could be called.

Unfortunately, the elves, as nimble as ever, had already launched a full scale Invasion. This meant that the Skaven would arrive in drabs and drabs to find the full army of High Elves arrayed in full battle order. Only Skratbukket’s Planning ability stood between them and disaster. Oh dear!

Skratbukket’s Troop (Custodian)
[WL] Skratbukket (Warlord)
General; Dawnstone; Dragonhelm; Warlock-augmented Weapon; Tail Weapon; War-litter; shield. 216
Planning 3, Persuasion 3, Guile 4+1
[QH] Queek Headtaker 215
[WE] Fizzbang (Warlock Engineer)
Doomrocket; Warp-energy Condenser; Level 2 Wizard; Skaven Spells of Ruin; Warplock Pistol. 158
[SS] Sting Sting (Chieftain)
Battle Standard; Enchanted Shield; Obsidian Amulet. 110
[PP] Breek Ratscum (Plague Priest)
Talisman of Preservation; Level 2 Wizard; flail. 184
+ Book of Ashur (Family Heirloom stratagem). 70
[CR] Grokpick’s Clawpack (24 Clanrats)
Full command; shields. 128
[WFT] Warpfire Thrower. 70
[SV] Skratpack (15 Stormvermin)
Full command; Ironcurse Icon; Storm Banner. 185
[PWM] Poisoned Wind Mortar. 65
[GR1] Ratta Rrossy’s Pack (5 Giant Rats)
Packmaster. 23
[GR2] Skratlet’s Pack (5 Giant Rats)
Packmaster. 23
[SL1] 30 Skavenslaves
Musician; shields. 77
[SL2] 30 Skavenslaves
Musician; shields. 77
[PM] Scar Pusbukket’s Chapter (19 Plague Monks)
Full command; Plague Banner. 188
[RO] 4 Rat Ogres
2× Packmaster. 176
[GRU] 6 Gutter Runners
Deathrunner; slings; Poisoned Attacks. 120
[DW] Fuzzbang (Doom Wheel) 150
[HPA] Hell Pit Abomination 235
Total 2,400+70 points
Cassy’s Elegant Guard (Invader)
[P] Everqueen’s Champion (Prince)
Shield of the Merwyrm; The Blade of Leaping Gold; Obsidian Trinket; Moon Dragon; Dragon armour. 560
Planning 4+1, Persuasion 3, Guile 3
[M] Caladriel the Impetuous (Mage)
Talisman of Endurance; Level 2 Wizard. 150
[N] Noble
Dragonhelm; Griffon; lance; longbow; Dragon armour; shield. 253
[SG1] 16 Lothern Sea Guard
Sea Master; musician; standard bearer; shields. 222
[SG2] 10 Lothern Sea Guard
Full command; shields. 150
[ER] 5 Ellyrian Reavers
Harbinger; spears; bows. 105
[SH] 8 Silver Helms
Full command; shields. 214
[SM] 11 Swordmasters of Hoeth
Full command. 173
[DP] 6 Dragon Princes of Caledor
Full command; Khaine’s Ring of Fury; Banner of the World Dragon. 279
[TC] Tiranoc Chariot 70
[GE1] Great Eagle
Swiftsense; Shredding Talons. 65
[GE2] Great Eagle
Swiftsense; Shredding Talons. 65
[SAV] 6 Sisters of Avelorn
High Sister. 94
Total 2,400 points

Deployment

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The elves advanced along a broad front unconcerned by the dangerous jungle rivers and knots of impassible jungle forest. They didn’t even blink at the blood-drenched, ruined altar on a hill to their left that would drive all nearby troops into a frenzied state. The swift Ellyrian Reavers vanguarded forwards right up to it. In the middle of the field was an arcane ruin that was leaking magical energy for the brave (or foolhardy) wizard to tap finally, on their right was a sinister ruin that might blast nearby troops with ghostly energy.

Across from the elves, the Skaven were struggling to form up. A fair part of the army had yet even to arrive in the battlefield, including Skratbukket and his Stormvermin bodyguard, the awesome Hellpit Abomination, one unit of Skavenslaves and Fizzbang, the Warlock Engineer. Finally, the Gutterrunners were sneakily trying to infiltrate the back of the elf-things lines and had yet to be seen. No doubt they would all turn up some time.

Spells were Plague and Wither for the Plague Priest; Warp Lightning and Howling Warpgale for the Warlock Engineer; while Caladriel came to the battle having memorized Fiery Convocation and Walk Between Worlds.

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Turn 1

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The jungle was benign in the first turn and caused no special effects.

Seizing the initiative, the Skaven moved first which gave an opportunity for Skratbukket, the Stormvermin and Fizzbang to turn up. Obviously, the Hellpit was still rampaging in another part of the jungle and the Skavenslaves were taking the opportunity to hide in the midst of the confusion of battle. Most of the units on the battle field edged forward, no one wanting to be first to face the wrath of the hated elf things.

None of this troubled the Doomwheel driver as it careered off towards the enemy lines. Sadly, the little rats in the wheels were obviously drained of energy from the rush to battle, so it only moved forward a short distance. This meant that the unit of Giant Rats was closest when it came time to fire up the Warp Lightning generator. The power level was just too much for Fuzzbang to hold it back and it went off, frying 3 Giant Rats to a crisp. Ratta Rrossy, the Pack Master didn’t even try and call back the rats as they fled in terror from the carnage. Indeed, she rapidly followed suit and the whole pack fled through the chapter of Plague Monks that had been using the Giant Rats as a screen. Since Plague Monks are made of sterner stuff, at least until some of the more arcane diseases take hold and bits of their bodies drop off, Scar Pusbukket’s chapter stood their ground.

Across the field, the effect of Fizzbang’s Howling Warpgale was starting to be felt.

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Now was the turn of the elves. First was a involuntary charge by the Ellyrian Reavers that had strayed too close to the blood stained altar. Once the red mist descended they spurred their horses, easily navigated the dangerous jungle stream and crashed into a unit of Giant Rats. It started well with 10 sword blows landing on the hapless rodents but only two of them were sufficiently well placed to kill. The horses failed to do any damage and the rats struck back slaying two of the cavalrymen. Still, this battle was only going to go one way, so the pack fled. Still frenzied, the Reavers had to pursue but just failed to catch Skratlet’s pack.

The rest of the army moved forward in a disciplined line. The flyers were itching to take to the skies to close with their foes but that was impossible in the teeth of a Howling Warpgale. Caladriel dispelled the foul magic with a flick of the wrist but wasn’t able to draw enough power to cast Fiery Convocation.

As soon as the skies cleared and the contrary winds fell, the well trained archers took aim and let fly. The larger unit of Seaguard led the way way and skewered three Stormvermin. Disappointingly, the many arrows of the other Seaguard, Sisters of Avelorn and chariot failed to find their mark. One well placed arrow managed to pierce the Doomwheel but did not have enough strength to get through the armor. Most of the rest of the shots went wide.
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Turn 2

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Once again, the jungle remained quiet and did not disrupt the combatants.

“Time to take the lead” thought Skratbukket. First he directed the Rat Ogres to restrain their enthusiasm for battle so that they could march into a better position facing off against the scary beauty of the Sisters of Averlorn.

Unsurprisingly, the two rat darts failed to rally and ran off the board. Undeterred, Fuzzbang powered up the Doomwheel which oh so nearly reached the Prince on his Moon Dragon after splashing unharmed through the dangerous Jungle lake.
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The second unit of Skavenslaves made it into the battle and the sneaky Gutter Runners turned up right behind the Noble on his Griffon. Off on the Skaven left flank, the Plague Monks marched forward to get just outside of charging range of the Seaguard opposite but close enough for Breek Ratscum to be able to cast Plague at them.

Winds of magic blew feebly with Breek Ratscum and Caladriel channeling a little extra power. Faced with so little magic power to draw upon, Fizzbang used it all to cast Warp Lightning at the elven Prince. Caladriel gamely tried to deflect the spell but didn’t come close. One spark hit the Prince but he was protected by his Obsidian amulet. The dragon took the rest of the blast which failed to pierce its scaly hide. Next Fuzzbang fired up the Doomwheel’s generator to create three maximum strength blasts of Warp Lighting aimed at the same target. These arced straight through armour and hide to cause two wounds on the Prince and one on the dragon.

Not to be outdone by his cousin, Fizzbang launched his doom rocket at the massed elven battle lines. It missed its primary target but landed squarely on the Silver Helms. Only a sudden burst of Elvish luck limited the toll to one rider.

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Next, the Poison Wind Mortar also took aim at the Dragon but the ancient beast snorted contemptuously at the enveloping gas cloud, dispersing it harmlessly. Finally, the Gutter Runners let loose a barrage of poisoned sling shots from behind the elvish lines, causing one wound to the Noble.

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With no combats to fight, it was the turn of the vengeful elves. No nasty surprises emerged from the jungle so it was time to declare charges. Just before they started, the sneaky Skaven raised the Storm Banner condemning the fliers to remain on the ground.

The Champion Prince spurred his Moon Dragon and charged the Doomwheel standing in the jungle lake. The dragon took a wound from entering the dangerous water when a lurking crocodile snapped at its feet. On the flank, the Noble marched forward to escape the Gutter Runners helped by a Great Eagle trying to block any pursuit. On the other side of the field, the Ellyrian Reavers swung around and moved to threaten the back of the Skaven battle line. At the same time, the Tiranoc Chariot moved forward to fill the bottleneck between the lake and impenetrable jungle. The rest of the forces made little if any movement.

Caladriel drew power from the winds of magic and threw it all at Fiery Convocation In turn, Fizzbang drew power too and, using all his skill and cunning, dispelled the enchantment.

In shooting, the eagle-eyed Sisters of Averlorn went first and killed one Pack Master and put two wounds on a Rat Ogre. Sadly, the rest of the archers could not follow their lead and, despite a hail of arrows, the rest of the Skaven emerged unscathed.

At last it was crunch time. The badly wounded Prince and Moon Dragon nearly wiped out the Doomwheel while taking no damage in return. Having lost the combat so resoundingly, Fuzzbang turned the contraption around and just managed to keep ahead of the pursuing dragon.

Neither side has yet to commit fully

End of turn 2

Turn 3

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The jungle started to come alive and a Madcap Fungi Spore Cloud infected the Swordmasters. No harm befell the elite warriors so they became braver ever than ever and Immune to Psychology. On the other side of the field, the Sinister Ruin struck out at the Noble and his Griffon, wounding the mount. As the Skaven General considered his options, there was no let up from the fell winds of the Storm Banner.

The Rat Ogres charged the Sisters of Avelorn across the dangerous river losing the last Pack Master and one wound to the stand and shoot reaction and losing another wound to the crocodile infested river. On the other flank, the Plague Monks restrained so that they could march closer to the Seaguard and get out of the charge arc of the Noble on the Griffon. Queek could no longer hold back and leapt from the unit of Clan Rats to charge into the blocking Tiranoc Chariot. In the middle of the field, the Skavenslaves failed in their attempt to charge and hold up Prince on the Moon Dragon. But Skratbukket was unconcerned since the Doomwheel rallied and turned to face the beastly pair. On the other hand, much to The Warlord’s chagrin, the Hellpit was still crashing about the jungle somewhere else.

In other moves, the other Skavenslaves and Poison Wind Mortar moved to protect the fragile war machine from the inevitable charge by the Ellyrian Reavers.

Magic was a flat bust. Despite reasonable winds, Fizzbang and Breek Ratscum both fluffed their spells leaving Caladriel with nothing to do but watch the inane mumbling, paw-waving and drooling of the two rat wizards.

Shooting was much more successful though. Despite the fell winds swirling around the battlefield, both the Doomwheel and Poison Wind Mortar were able to fire. Fizzbang’s rats excelled themselves with another maximum strength blast of Warp Lightning that completely fried the Moon Dragon. The Everqueen’s Champion looked shocked as he was unceremoniously dropped into the lake.
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Not to be outdone, the mortar team placed a direct hit on the Silver Helms though only one horse-elf succumbed to the poisonous fumes. Even the Gutter Runners were able to score two wounds on the Great Eagle.

Over to combat where Queek and the chariot traded a single wound each. The charioteers toke fright and ran, nearly crashing into a wall in their hurry to escape. Queek pursued with a more leisurely pace and couldn’t even overrun into the nearby Seaguard. Meanwhile, the Rat Ogres made short work of the Sisters and only took one more wound before crashing headlong into the Silver Helms behind.

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Now it was the turn of the elves. First the effects the Storm Banner came to a premature end so the eagles and Griffon could finally take to the sky. Then a Jungle Haze descended reducing the range of spells and shooting. Finally, the Sinister Ruin decided to leave the Noble alone this turn and instead struck down a Plague Monk.

All the pent up energy of the elves was released as most of the units charged into battle. The Swordmasters joined the fray against the Rat Ogres, the Ellyrian Reavers charged the Skavenslaves from behind, the large group of Seaguard ran into Queek Headtaker, the Noble on the Griffon swooped over the ruin into the flank of the Clan Rats sheltering Fizzbang, the smaller Seaguard unit charged into the Plague Monks while the Great Eagle plough end into the Gutter Runners. The rats all stood their ground as either their backs were against the wall or they fancied their chances in the ensuing melee.
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The chariot rallied and the other Great Eagle flew over the jungle to support the Reavers. Considering discretion to be the better part of velour, the Everqueen’s Champion moved behind the safety of the elven lines calling for the Dragon Princes to protect his retreat.

Winds of magic again blew poorly so the Fizzbang easily dispelled the bound Soul Quench but was powerless to stop Walk between Worlds moving the Dragon Princes forward and giving Caladriel and his unit a 6+ ward save.

In combat, the Rat Ogres were minced by the combined arms of Silver Helms and Swordmasters. They fled, managing to keep ahead of the pursuing elite infantry but taking a further wound as the sole surviving Rat Ogre stumbled into the jungle lake. The Ellyrian Reavers and mounts fluffed their attacks and only killed two slaves despite having the advantage. The Skavenslaves killed two of the riders to tie the combat.

A terrified Clan Rat champion was pushed forward by his frightened pack to challenge the Noble. The rat never stood a chance and was easily dispatched. His fellow rats remained steadfast and reformed to face the mounted elf-hero. Feeling confident, the larger Seaguard unit decided not to emulate this tactic and all piled in against Queek. Only three blows landed on his warp protected armour but all were reflected back killing a spearman. Queek then killed another two with Dwarf Gouger and the combat was a draw.

The Great Eagle’s shredded a Gutter Runner taking no damage in return but the plucky rats stayed for another round. Finally, the Plague Monks unfurled their rotting Plague Banner which sent them into an even greater frenzy. The opposing Seaguard did their best felling three monks but then succumbed to the rabid monks. Eight valiant spearman fell and the champion fled while the standard bearer stood his ground was chopped down protecting the flag. It was all to no avail as the scurrying rats easily overran the fleeing Sea Master anyway.
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Turn 4

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A Swarm emerged from the jungle and descended harmlessly onto the chariot. Luckily for the Plague Monks who were still in range of the Sinister Ruins, the ghosts fell silent and did not attack any one on the Skaven turn.

Instead, the Skratpack charged into the Dragon Princes closely followed by the Doomwheel. The Plague Monks failed to resist the frenzied urge to charge into the rear of The Great Eagle.

At last, the Hellpit Abomination stumbled onto the battlefield, but too late to move into action. The free unit of Skavenslaves tried to march into a blocking position but were put off by the nearby Reaver. Sneakily, the Poison Wind Mortar positioned itself out of harms way with a clear shot at the approaching elves.

Finally the winds of magic blew strongly but, as Fizzbang was tied up in combat, it was down to Breek Ratscum. First, Wither went off with irresistible force on the chariot. The resulting Magical Detonation placed a wound onto the embattled Warlock Engineer and used up some of the magical power. Next was Plague on the same unit. The caster used too much power and suffered a Calamitous Detonation which killed five Plague Monks, finished off the wounded Great Eagle and placed a wound on the Plague Priest when the magical talisman failed. The Plague did no damage to the chariot but spread to the large unit of Seaguard, killing seven before dissipating.

In shooting, the Doomwheel excelled itself with the fourth round of maximum strength hits but only managed to fry one Dragon Prince due to the protection of their Dragon Banner. Sadly, the Poison Wind Mortar scattered harmlessly off its intended target. Now that the Gutter Runners had no Eagle to attack, they were at liberty to take a couple of potshots at the Prince, but with no success.

Over to combat and the impact of the Doomwheel felled the five remaining Dragon Princes allowing it to overrun towards the Silver Helms. The sole surviving Ellyrian Reaver continued to flail around aimlessly and was killed by the return attacks of the Skavenslaves. Queek again roared out a challenge which this time was met by the Sea Master but he was swiftly dispatched. The resulting carnage would have caused brave mean to quail but the stoic elves stood their ground. Lastly, Fizzbang was pushed by the cowardly Clan Rats into challenging the Noble. The fight was swift and ended with one dead Warlock Engineer. The shear weight of numbers were still on the rats side but the Noble was unconcerned.

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At the start of the elves turn, the jungle returned to it’s more benign state and nothing untoward happened.

“Time to strike back” ordered the Prince, now that he was out of personal danger. The chariot charged into the flank of the Doomwheel while the Silver Helms and Swordmasters crossed in front of both mobile fighting platforms to crash into Skratbukket’s Stormvermin bodyguard. Two of the elite infantry drowned while crossing the dangerous jungle lake while the nimble horses managed to avoid all the hidden pitfalls. The remaining eagle positioned itself for a later charge on Queek and to block the chariot from overrunning into the jungle lake. The Prince stayed put to survey the situation and offer courage to his troops.

In magic, Caladriel fired off Fiery Convocation at the Warpfire Thrower in a bid to remove the deadly threat posed by Warlock ingenuity. True to form, he drew too much power and caused a Dimensional Cascade killing all the Seaguard and placing a wound on Squeek. Somehow Caladriel avoided the blast but was then sucked into the void anyway. Across the battlefield, the overpowered spell wrapped the Skaven war machine in flames causing another explosion as the fuel tanks caught light.

There were no unengaged elven units that could shoot so it was time for the Swordmasters to go to work. Obviously, the water had loosened their grip on their huge double handed swords since seven attacks only managed a single wound past Skratubkket’s armour. The cavalry were not much better and missed completely. It was left to horses that managed to trample two Stormvermin. In return, Skratbukket’s Warlock-augmented blade and litter bearers made short work of three Swordmasters. Despite the Silver Helms deflecting all the remaining Stormvermin attacks, the elves lost heart when faced with the massed ranks of rats and their Battle Banner. The Swordmasters fled losing their standard bearer in a Last Stand leaving the cavalry to hold up the elite Skaven (not shown).

The Tiranoc Chariot impact into the Doomwheel caused terminal damage to the vile contraption. The chariot driver then spun the horses around to face off against Skratbukket.

Finally, it was the Noble’s turn to show how to deal with rats. Having previously killed all the champions and heroes in the unit, the elf hero and Griffon killed seven Clan Rats for no loss. This was too much for the cowardly rats and, despite being under the watchful eye of the Warlord and Battle Stand Bearer, the pack turned tail and started running. The Griffon easily caught them and wiped out the rest of the unit, overrunning towards the central battle.
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Turn 5

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There was Stifling Humidity in the jungle but it had little impact as nearly all units were already in combat.

The Skavenslaves charged into the fray on the flank of the Silver Helms while Queek had a clear run at the Prince. The two Lords were clearly itching to get into a fight.

Supported by an encouraging “Squeek!” from Sktratbukket, the sorely wounded Rat Ogre rallied. With little chance of success, the Hellpit Abomination scampered after the rapidly receding flying Noble. The beast nearly made it but just came up short.

Lacking the proper coordination, the Plague Monks were unable to undertake a swift reform and so simply turned to face the centre of the battle. The Gutter Runners moved so that they could shoot at the chariot while the Poison Wind Mortar moved into position to shelter from the wrath of the Griffon while still being able to lay sights on the eagle through the melee.

Being out of range, Breek Ratscum chose to hold back on his spells. The Poison Wind Mortar was supposed to be firing their poisonous load at the eagle. However, they had never liked the way that Queek Headtaker lorded it over all the other rats. While everyone’s attention was elsewhere, they swiftly took aim at the hated Warlord and killed the heavily wounded rat.

Now that the Everqueen’s Champion was out of combat, the Gutter Runners wasted no time in letting fly 10 poisoned sling shots. Three hit home and the elven Lord’s armour only deflected two of the shots. The final one hit pierced a weak spot and overcame him. The loss of their General would have panicked his army were it not for the fact that were fighting for their lives.

In combat, the Silver Helms did their best, killing three Stormvermin, but were nonetheless routed and run down by the Skratpack.

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On the elves turn, the jungle was again quiet. The Noble charged the Poison Wind Mortar team who promptly fled. The Griffon simply took to the skies and swooped down on the terrified rats. With so few troops left, the two remaining Swordmasters continued to flee (not shown).

In a last ditch effort, the Tiranoc Chariot and Great Eagle combo-charged Skratbukket’s bodyguard. Luck was on their side and neither was harmed by the murderous lake. The combination of the impact of the chariot, the slashing talons and the strikes of the crew killed seven Stormvermin. Skratbukket and his litter bearers struck back destroying the chariot but the rest of the pack failed to harm the eagle. The tide of the battle had turned. Leaving the Battle Standard Bearer and the pack’s own Standard Bearer to make a hopeless last stand, the Warlord and two remaining bodyguard ran away. They managed to escape the wrath of the eagle by scurrying rapidly away but this flight panicked the nearby Skavenslaves who also fled.
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Turn 6

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As the battle drew to a close, the jungle quietened down. Skratbukket rallied and the Hellpit, lacking a target, splashed into the jungle lake to feed on the crocodiles lurking within. The Gutter Runners inched forward to get in range of the eagle while everyone else stood still to watch.

Three poisoned sling shots landed on the Great Eagle which overcame its natural toughness and it succumbed to the Eishin brew.

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Down to the last two men, the remaining Swordmasters promptly fled of the field of battle (not shown).
The elven Noble turned around and took careful aim with his longbow at the sole surviving Rat Ogre and skewered the wounded beast. As the only elf standing he had no chance against the rest of the Skaven horde.
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Aftermath

When the points were tallied it was clear that the High Elves had lost and only narrowly avoided a crushing victory to the Skaven (1,153 to 2,232). The Noble slunk back to the ships waiting on the beach to let them know the bad news. He needed a much better plan – and some more troops – if they were going to carry out the first part of the Everqueen’s command and Land the troops

Escape!

Skratbukket’s Troop vs. Cassy’s Elegant Guard

Location: Uehara, Shibuya-ku
Date played: January 2014

The Queen of the Elves stared frostily at Prince Althran Stormrider as he relayed his latest piece of bad news. “You let those vile Skaven succeed in Extracting the Artifact of Power?” she said in a quiet voice that brooked no argument.  “At least tell me that you have found the entrance to the tunnel they used to get onto the island you were supposed to be protecting” she demanded with a steely look in her eyes.  “Um, er, …” the usually confident and haughty Prince procrastinated.  “Well go and find it” snapped the Queen in a rare display of frustration.

With that, the telepathic connection to the Queen’s Palace was severed abruptly and Prince Althran was left to rescue the situation.  It would be a disaster if Warlord Skratbukket could get back to the Skaven tunnels with the artifact of power still in his possession. The elves would have no chance in getting it back or even finding it in those tortuous and well guarded passages called the Underway

First thing first. Prince Althran whistled for his trusty griffon, Sharpclaw, and took to the skies.  He barked orders to his commanders, emptying the entire garrison to search the island for the entrance to the tunnels and any spoor of the retreating Warlord.

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Scenario description. 

Set up the battlefield as usual with both sides deploying along the longer side. The Elves can select an army that has twice the points of the Skaven. The Elves deploy first and take the first turn.  The Skaven army must include a BSB that is also carrying the Pepperpot of Doom.

Add one special piece of terrain, the tunnel entrance, 6″ from the Elves deployment zone.  This acts, to most intents and purposes, as a very low single story building. However, it is counted as dangerous terrain for any non-Skaven. Furthermore, this roll is failed on a 1-2 if the non-Skaven unit has more than 20 models due to the increased risk with so many bodies milling around in the cramped, unstable opening. Any Skaven unit garrisoning the building at the beginning of their turn can chose to enter the tunnels proper.

The Skaven win if their BSB enters the tunnels proper, otherwise the Elves are victorious. Note that, as a BSB, this model will auto-die should it break from combat.

The Elves deploy first but at least 75% of the points must be kept in reserve. At the start of turn two, the Elves can bring on some of their reserves so long as the combined points of the starting forces and turn 2 reserves is less than 50% of the total. These reserves arrive on the right hand edge from the Elves perspective. In turn 3, the next tranche of reserves arrive on the left hand edge with the points total such that at least 25% is left for the final tranche. In turn 4 all the rest of the reserves arrive from the Skaven side of the board.  Otherwise, the reserves follow all the rules in the Warhammer rulebook.

Special rules:  In the rush to empty the garrison, the Banner of the World Dragon was left behind and can’t be used in this scenario.

The battle lasts a maximum of six turns.  The Skaven BSB is assumed to be overrun by Elven reinforcements if it fails to exit into the tunnels by this time.
____________________________________________

Warlord Skratbukket couldn’t believe his luck, so he put it down to his inspiring leadership and amazing vision. Here he was, scurrying back to the tunnels with most of his forces intact … well the important bits anyway.  His trusty Stormvermin bodyguard and litter bearers were running carrying him and the Pepperpot of Doom back to the safety of the tunnels.  Once back at Clan Snodisnap’s headquarters, he would be able to claim leadership of the entire clan and expand their power base. After all, he, Skratbukket, had snatched this powerful artifact right from under the snooty noses of the Elf-things. No one would dare stand up to him now.

“Quick-quick” he squeaked unnecessarily as every surviving Skaven was already running as fast as they could towards the safety of the tunnels. Those nasty Elf-things would be snapping at the ratmen’s heels all too soon. Just as the tunnel entrance came into view, he could see that some Elves had beaten them to it. Still, it didn’t look to be too many so maybe his forces could punch a way through.

Skratbukket’s Troop

  • [WL] Warlord, Skratbukket (216 points)
    General; Dragonhelm; Shield; Warlock-augmented weapon; Dawnstone; Tail Weapon; War-litter
  • [F] Warlock Engineer, Fizzbang (143 points)
    Level 2 Wizard (Ruin); Warp-energy Condenser; Warplock Pistol, Talisman of Protection
  • [B1] Chieftan, Stingsting (85 points)
    BSB, Enchanted Shield. Dragonbane Gem
  • [CR] 20 Clan Rats, Slimetooth’s Clawpack (120 points)
    Full Command; Shield; Spears
  • [PW] Poison Wind Mortar (65 points)
  • [SV] 15 Stormvermin, Skratpack (130 points)
    Full Command
  • [W] Warpfire Thrower (70 points)
  • [GR1] 5 Giant Rats +1 Packmaster (23 points)
  • [GR2] 5 Giant Rats +1 Packmaster (23 points)
  • [S1] 30 Skavenslaves, Musician, Hand Weapon (62 points)
  • [S2] 30 Skavenslaves, Musician, Hand Weapon (62 points)
  • [RO] 2 Rat Ogres + Packmaster (88 points)
  • [DW] Doomwheel, Fuzzbang (150 points)

Total: 1,237 points

Cassy’s Elegant Guard

Initial Defenders

  • [SG1] 16 Lothern Sea Guard (222 points)
  • Full Command; Shield, Spears, Bows
  • [SoH] 10 Swordmasters of Hoeth (175 points)
    Full Command; Banner of Swiftness
  • [DP] 5 Dragon Princes of Caledor (250)
    Full Command; Banner of the World Dragon  (left behind in the rush)

Reinforcements Turn 2

  • [AS] Prince, Althran Stormrider (455 points)
    General; Obsidian Trinket, Shield of the Merwyrm, The Blade of Leaping Gold; Griffon
  • [SG2] 10 Lothern Sea Guard (150 points)
    Full Command; Shield, Spears, Bows

Reinforcements Turn 3

  • [DM] Dragon Mage of Caledor (445 points)
    Dragon;  Level 2 Wizard (Fire);  Talisman of Preservation, Potion of Foolhardiness, Dragon Armour
  • [M] Mage, Caladriel the Impetuous (170 points)
    Level 2 Wizard (High Magic); Power Stone, Talisman of Endurance
  • [SoA] 6 Sisters of Averlorn (114 points)
    High Sister

Reinforcements Turn 4

  • [ER] 5 Ellyrian Reavers (105 points)
    Harbinger
  • [SH] 8 Silver Helms (214 points)
    Full command
  • [TC] Tiranoc Chariot (70 points)
  • [GE1] Great Eagle (65 points)
    Swiftsense, Shredding Talons
  • [GE1] Great Eagle (65 points)
    Swiftsense, Shredding Talons

Total:  2500 points

Deployment

The wood is mysterious while the altar turns out to be haunted and so will launch ghostly strikes at any unit foolish enough to get close.

Escape_map01

Elves deploy 10 Swordmasters (with full command) ready to rush in and garrison the tunnel entrance. On their left are 16 Lothern Seaguard (with full command) while slightly behind and to the right are 5 mounted Dragon Princes ready to charge the foe.

Battle commences

Arrayed against them from left to right (from the Skaven perspective) are 2 Rat Ogres with Pack Master, 5 Giant Rats with Pack Master, 30 Skavenslaves, Fuzzbang in his Doomwheel, a unit of  15 Stormvermin containing Skratbukket on his war litter and the Chieftain BSB carrying the Pepperpot of Doom, a Warpfire Thrower, another 30 Skavenslaves and another 5 giant rats with Pack Master.  Behind the Stormvermin is a unit of 20 Clan Rats containing Fizzbang, a level 2 Warlock Engineer, flanked by a Poison Wind Mortar.

The warlock engineer rolls Howling warpgale and Crack’s call for spells. He swaps the latter for Warp lightning to make the most of the warp lightning condenser strapped to his back.

Turn 1

Escape_map02

Elves move first, predictably occupying the tunnel entrance with their toughest unit, the Swordmasters of Hoeth. The other two units move up on either flank.

In shooting, the Seaguard manage to pick off one Stormvermin. Only 14 to go.

Escape_map03

In return, the leftmost Skavenslaves declare a charge on the Dragon Princes and make it.  The Doomwheel rats excel and power the contraption into the same cavalry unit. In magic, the warlock engineer gets off both spells, killing five Swordmasters and conjuring a foul wind to confound the Elven shooting and flying.

Shooting is more erratic.  The poison wind mortar strikes a direct hit (a first for this ill fated weapon team) on the tunnel, killing two more Swordmasters.  The rats in the  Doomwheel overdo it though causing a misfire.  It is not all misfortune though as the net result is that they will now generate an additional die in random movement!

Needless to say, the stoic Swordmasters pass all their panic checks and continue to guard the tunnel entrance.

In combat, impact hits account for 4 Dragon Princes taking the Doomwheel out of combat.  The Skavenslaves do their worst and miss entirely.  The remaining Dragon Prince champion struck first and killed three slaves but it is not enough so he loses the combat heavily and runs.  The Skavenslaves fail to catch the fleeing elf-horse-champion-thing.

Turn 2

Escape_map04

Prince Althruan arrives astride his trusty griffon on the elves’ right flank together with the other unit of 10 Seaguard. They both move forward towards the fray in the center of the battlefield. The larger unit of Seaguard moves forward at an angle to block the Stormvermin from charging the heavily depleted Swordmasters while the Dragon Prince champion rallies and faces off against the Skavenslaves.

In shooting, two more Stormvermin fall to the accurate elvish arrows since the elves used their magic phase to dispel Howling warpgale.

Escape_map05

The Stormvermin then charge the Seaguard since it is impossible to reach the tunnel this turn.  The distance is too short for the elves to do anything but ready themselves for the onslaught. On the Skaven right flank, the slaves and giant rats move into a blocking position in case any elves turn up, while making sure they don’t stray to close to the haunted ruin.

The Doomwheel, with its powered up movement, crashes into the tunnel entrance but passes it’s dangerous terrain test.

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On the left flank, the other Giant Rats and slaves taken position to sell their lives in protecting the Warlord from the encroaching elvish troops.

The Rat Ogres and weapons team move forward while the Warlock Engineer rejoins the clan rats for protection now that there is danger on multiple sides.

During magic, Fizzbang throws too much power at Howling warpgale to make sure it goes off. It does indeed, but the backlash kills two of the clan rats. Sobered by this experience, he holds off from casting warplighting at the lone Dragon Prince.  Over at the tunnel entrance, the Doomwheel generates a massive blast of warp lightning to fry the three remaining Swordmasters before impact hits and grinding down the foe have a chance to strike!

In shooting, the poison wind mortars view is blocked so it is down to the Doomwheel.  It excels itself and wipes put the three remaining Swordmasters with a powerful display of warp lightning.

In combat, the two unit champions fight a challenge, with the elf striking down the Stormvermin before it has a chance to strike back.  The rest of the combat doesn’t go so well for the defenders.  Despite now having 9 spearman able to reach the chieftain BSB (which was now forced to fill the gap in the front rank), the elves failed to land any wounds at all. The net result of the combat was 5 dead elves, three dead Stormvermin,  so the Seaguard lost and ran for the hills.  Skratbukket restrained his troops so that he could enter the tunnel on his next turn.

Turn 3

Escape_map06

On the elves right flank, Prince Althran declares a charge against the Skavenslaves that are blocking his path to the tunnel. They immediately turn tail and flee so the unfortunate griffon, still consigned to running along the ground, gives up the chase and comes to a halt after a few steps. The fleeing Seaguard fail to rally while the next reinforcements arrive on the elves’ left flank – the Dragon Mage atop a Sun dragon and Caladriel protected within a unit of Sisters of Avelorn. The Dragon Mage rolls Flaming sword of Rhuin and Fulminating flame cage for spells while Caladriel gets Hand of glory and Soul quench. The Dragon Prince champion leaps off his horse and rushes into the tunnel entrance determined to keep the hordes of rats at bay for as long as he can. The movement phase finishes with the fresh Seaguard marching right up to the blocking giant rats.

In magic, the haunted ruins strike down a Sister of Avelorn. Still, the winds of magic blow strongly so the Elves start with the Dragon prince champion’s enchanted Khaine’s ring of Fury. The Warlock Engineer throws all his dispel dice to deflect the magic missile. Next is the turn of the Dragon Mage who casts Flame cage which claims a solitary Stormvermin. Finally, the Dragon Prince champion receives the boon of the Flaming sword, allowing him to reroll any failures to wound.  Caladriel is out of range so can only watch for now.

Shooting next and the Sisters show their skill and kill another Stormvermin despite the long range and the intervening wall that obscures the view.

Escape_map07

Over to Skratbukket who loses no time in charging the lone elf blocking his route to the tunnel and off the island.  His unit are still under the effect of the Flame cage, which claims four Stormvermin this time. Thanks to his presence, the elite rats’ nerve holds and they complete the charge.  Close by, but at the other end of the spectrum of bravery, the fleeing Skavenslaves fail to rally and run straight past the tunnel entrance with five falling to the sword of the Dragon Prince champion on the way. “There is no helping some rats” chuckles Skratbukket, who’s only main concern was that the unloved slaves might block his own exit and escape.  The Doomwheel, being somewhat hemmed in, spins round and careers off into a fence. It fails it’s dangerous terrain test but luckily only sustains a single wound and retains control. The rest of the army position themselves to block as much as possible of the elvish reinforcements which are now arriving on all sides.  Fizzbang leaves his unit of clan rats so as to get a pot shot at the Prince.

Magic winds blow even more strongly and Fizzbang recasts the Howling warpgale and follows it up with a devastating blast of Warp lightning that kills the griffon outright leaving a bemused Prince Althran standing on his own two feet. On the other side of the battlefield the ghosts from the haunted monument swarm around the four units that have strayed into their range but fail to score any wounds.

In shooting, the Doomwheel restrains as do the poison wind mortar team who are now bereft of visible targets following the fall of the griffon.

During combat, the lone Dragon Prince challenges Skratbukket (and his litter bearers) in a final act of defiance. Exhausted from his previous exertions, the elf champion fails to wound the Warlord but is still able to parry multiple strikes from the Skaven’s warlock augmented cleaver.  In the end, it all proves too much and a sneaky Stormvermin litter bearer strikes the valiant elf down when he is preoccupied with fighting the Warlord. Trust the vile Skaven to bring five rats to what is supposed to be a noble one-on-one challenge!  Gleefully, Skratbukket, his Chieftan BSB carrying the Pepperpot and the dwindling Stormvermin bodyguard occupy the tunnel entrance. Now, if they can just scurry down before any more elves get too close.

IMG_0264

Turn 4

Escape_map08

As he leapt from his dying griffon, Prince Althruan was aflood with conflicting emotions. Mingled with the grief from losing his favoured steed, his heart swelled with pride at seeing yet more elves take to field. Proud mounted troops – Silver helms and Ellyrian Reavers – loyal Seaguard and even a couple of Great eagles had answered his call!  The vile Skaven where well outnumbered now.  Trouble was, the Warlord had reached the tunnel entrance and even now was making his escape with the Pepperpot of Doom. Yet, on the other side of the field, two powerful Mages, one astride a dragon, were racing to blast the ratmen with powerful magic. On a good day, Caladriel could flatten hordes of rats.  On a bad day … Althran shuddered remembering past explosions from miscasts that had killed large numbers of elvish troops assigned to protect the over-enthusiastic wizard. Prince Althran offered up a prayer for a miracle.

To start with, he charged the evil looking rat ogres since there was no change of reaching the Warlord as he scurried down the tunnel.  Unfortunately, like the rest of the Prince’s plan, the charge failed.  The fleeing Seaguard rallied and the rest of the troops arrived on the battlefield and moved forward.

In magic, the mages were able to coax a little more power from the feeble winds, but not enough to do more than cast the Flamecage. This scored a couple of hits but not enough to get past the natural resilience of the Skaven.  Even the haunted monument was able to score any wounds on the units massing around it.

Shooting was not much better. 23 archers took aim at the rats in the tunnel from long range, with most having to move to get at least some view of the target. Only one arrow hit but it bounced of the heavily armored Stormvermin.  In a fit of rage the dragon drew breath and flamed most of the blocking Giant Rats as well as 7 slaves. The rats nerve held and they continued to obstruct the elves on the flank.

Aftermath
The Prince ground his teeth in frustration as there was now no hope of stopping the ratmen making off down the tunnel with the Pepperpot.

Skratbukket was beside himself with glee. “Hehehe” he thought as he contemplated the new riches and power that would be his and his alone.  Unfortunately for him, the rest of the rats, following the shining example of their leader, turned tail and fled down the tunnel too.  “No matter” he thought, “I am sure there will be a few ‘accidents’ on the way back to Skavenblight”.  There was no way that he was going to share the glory with any of his relations, especially the demented Warlock Engineer Fizzbang and his cousin, the maniac Doomwheel driver.

No doubt the winds of fate were eavesdropping on his thoughts as it would be a while before the hapless rats would return of their home tunnels.  This wasn’t to be the last engagement between the High Elves and the band of Skaven.

The Prince limped home on foot to report to the Everqueen and set in motion a train of events that would the see the Skaven chased across the continents of the world

Built with Battle Chronicler

Extracting the Artifact of Power

Skratbukket’s Troop vs. Cassy’s Elegant Guard

Location: Jingumae
Date played: 04 May 2013

After winning the Race to the Pepperpot of Doom, Skatbukket, the Skaven Warlord, had lost no time in sending some Clan Rats into the tower to extract the Peppercorn.  With this powerful artifact in his possession, he would be able make a deal with Clan Skyre and turn it into a super weapon.  Would his underlings be able to get hold of it quick enough so that they could all leave before the elves returned?

Meanwhile, Caladriel the Impetuous had limped back to report to his Prince.  Left for dead on the battlefield having been blasted with warp lighting, it had taken several hours for the mage to recover his wits. Seeing the rats distracted in a feeding frenzy to recover their lost energy, Caladriel tore his eyes from the gruesome scene and crawled back to his own lines.

Prince Althran Stormrider was extremely alarmed when he heard that his troops had been wiped out by an endless tide of ratmen. Trumpets sounded as the High Elf Prince called his forces together to recapture the Pepperpot. Leaping onto the back of his trusty Griffon, Sharpclaw, the elf prince made a brief but rousing speech. Sharpclaw beat his wings and flew into the air, leading the elven army into battle.

Scenario Description
The winner of the previous scenario starts as Defender in possession of the Pepper Mill but has yet to extract the Pepperpot of Doom.

Setup a number of swamp related terrain features on a 3′ x 4′ board.  Place the Pepper Mill 1′ away from the Defender’s edge.  A squad of at least three models (can be taken from an existing unit) must enter the Pepper Mill to extract the Pepperpot of Doom.  They need four turns of uninterrupted effort to remove the artifact.  This effort will be interrupted should the enemy be able to garrison the building.  The extraction effort can continue despite close combat or shooting casualties so long as at least one of the defending models remains inside the building.

Placement and rolling for first turn follow the standard rules.

The Defender wins if they can maintain uninterrupted occupation of the building for 4 turns. If so, play the Escape! scenario.  Otherwise, the replay the Race to the Pepperpot of Doom scenario with the Defender able to add 1d6x50 points to their army.

 

Skratbukket’s Troop

  • [WL] Warlord, Skratbukket (216 points)
    General; Dragonhelm; Shield; Warlock-augmented weapon; Dawnstone; Tail Weapon; War-litter
  • [F] Warlock Engineer, Fizzbang (128 points)
    Level 2 Wizard (Ruin); Warp-energy Condenser; Warplock Pistol
  • [CR1] 20 Clan Rats, Grokpick’s Clawpack (120 points)
    Full Command; Shield; Spears
  • [CR2] 20 Clan Rats, Slimetooth’s Clawpack (110 points)
    Full Command; Shield
  • [RO] 2 Rat Ogres (113 points)
    [MM] Master Moulder, Grindfang
  • [GR] 5 Giant Rats +1 Packmaster (23 points)
  • [DW] Doomwheel, Fuzzbang (150 points)
  • [WT] Warpfire Thrower (70 points)
  • [PWM] Poison Wind Mortar (65 points)

Total: 995 points

Cassy’s Elegant Guard

  • [AS] Prince, Althran Stormrider (391 points)
    Lance; Armour of Fortune; Griffon
  • [M] Mage, Caladriel (170 points)
    General; Level 2 Wizard (High Magic); Guardian Phoenix; Silver Wand
  • [LSG] 10 Lothern Sea Guard (155 points)
    Full Command; Shield
  • [SoH] 10 Swordmasters of Hoeth (180 points)
    Full Command
  • [ER] 5 Ellyrian Reavers (102 points)
    Harbinger

Total: 998 points

Deployment

        Extract_the_Artifact_of_Power_map01

The elves marched quickly with the Swordmasters of Hoeth on their right flank, Prince Althran Stormrider in the middle and Caladriel the Impetuous safely protected by a unit of trusty Lothern Seaguard. This time he came prepared with a magical trinket to defend him while using his two spells of Curse of Arrow Attraction and Flames of the Phoenix. He also carried a Silver Wand to allow him an extra spell but he forgot about it in the heat of the battle. The Ellyrian Reavers charged forward to engage the rats arrayed around the Pepperpot.

Three of the Clan Rats were already inside the Pepperpot trying to extract the Artifact of Power. The Giant Rats took up position on the right flank to misdirect the elves with the Rat Ogres close behind in the hope that they could slam into any enemy units that were out of position. On the extreme left flank, Fuzzbang readied his Doomwheel to repeat the carnage of the prior engagement. Next to him was the Warpfire Thrower and Fizzbang, the Warlock Engineer, with Warp Lightning and Howling Warpgale. Then came the depleted Clan Rat unit, a Poisoned Wind Mortar and the main unit of Clan Rats hosting Skratbukket on his war-litter.

Turn 1 – Cassy’s Elegant Guard

Extract_the_Artifact_of_Power_map02

As ever, the elves reacted more quickly and secured the first turn. Charges were out of the question, so the army moved up and Caladrial prepared to cast his magic. Chastened by his previous experience, he cautiously called on the winds of magic and landed Curse of Arrow Attraction on the biggest unit of Clan rats. He then drew on more power but his cast of Flames of the Phoenix was easily dispelled by Fizzbang.

The Seaguard could see little of the enemy so the only shooting was from the Ellyrian Reavers. With their arrows benefiting from the magical guidance to the target, the horseback archers were able to kill a Clan Rat.

Turn 1 – Skratbukket’s Troop

Extract_the_Artifact_of_Power_map03

Seizing the chance, the Giant Rats charged into the flank of the Ellyrian Reavers with the Rat Ogres following on behind. The Doomwheel moved up but the rats had yet to get up a full steam of pressure.  It ended up quite close to several of the Skaven units. Seeing what that infernal contraption could do, all the nearby rats hastily scurried out of the way, with Fizzbang placing himself between the main Clan Rat unit and its attached Poisoned Wind Mortar.

Fizzbang then gesticulated wildly and brought down a Howling Warpgale, stopping the Griffon from taking to the skies for now. It also made it harder for the elvish archers to hit wth their arrows since the contrary winds would blow them off target. Caladrial saved his power and let through the spell. He needn’t have bothered though, as Fizzbang – true to his name – overdid the next spell and cast Warp Lightning with Irresistible Force. Sadly, it then fizzled and turned into a feeble S2 strike on the Prince and his mount, causing no more damage than a couple of singed feathers. Meanwhile, the resulting Calamitous Detonation wounded Fizzbang, killed the only Clan Rat in range and wiped out the Poisoned Wind Mortar. With all his power drained, Fizzbang was unable to cast his other spell.

Now it was the turn of the Doomwheel. With the little rats running madly inside the wheels, three bolts of S10 Warp Lightning shot out at the Prince and his Griffon. Two hit home on the Griffon but sadly only multiplied into one wound each. An opportunity missed!

In the only combat, the Ellyrian Reaver and his horse were taken by surprise and so failed to damage the Giant Rats. In return, they tried to nibble the heels of the horse – but missed. As they charged and were in the flank, the Giant Rats won the combat but the Reavers had no problem reforming under the watchful eye of their general.

Turn 2 – Cassy’s Elegant Guard

Extract_the_Artifact_of_Power_map04

In a rush to get to grips with their enemy, the Swordmasters charged into the Doomwheel and Althran spurred his Griffon to charge along the ground towards the smaller Clan Rat unit. It was an optimistic call and the Griffon could only stumble forward before coming to a halt in the middle of the battlefield. The Seaguard moved forward to get into range.

During the magic phase, Caladrial refreshed the Curse of Arrow Attraction on the larger Clan Rat unit harboring Skratbukket. Fizzbang let that through to conserve his power and successfully dispelled the much more deadly Flames of the Phoenix.

The Reavers couldn’t shoot as they were tied up in combat with the Giant Rats, so it was up to the more numerous Seaguard. The combination of long range, moving and Howling Warpgale overcame the benefit of the Curse of Arrow Attraction and no shots struck home.

Combat was a different story. Seeing their Prince stranded in the middle of the battlefield, the Swordmasters pulled out all the stops and pulverised the Doomwheel, turning it into matchwood. Just before it died, the grinding wheels managed to kill one of the Swordmasters. But that was little comfort as there were still too many of the feared elvish heavy infantry left standing and they were now free to charge into the much squishier Skaven front line. On the other flank, the Ellyrian Reavers easily killed all the Giant Rats but decided not to chase down their fleeing Packmaster.

Turn 2 – Skratbukket’s Troop

Extract_the_Artifact_of_Power_map05

With a clear view of tasty horseflesh right in front of them, the frenzied Rat Ogres charged into the Ellyrian Reavers.

The Packmaster thought better of running off the table as he knew that Skratbukket would eat him alive. Instead, the lone Packmaster ran to get protection behind the Pepperpot of Doom. Maybe he could kill a fallen elf and emerge a hero after all.

Meanwhile, Fizzbang tried to cast Howling Warpgale but it was dispelled by Caladrial who played a very clever, though risky, strategy of using the minimum amount of power to dispel each spell. It didn’t quite work out though and Warp Lightning got through his defenses to hit the Prince … but only at S2. The net result was no more than another singed Griffon feather.

On the left flank, the Warpfire Thrower landed a perfect shot killing three Swordmasters and hitting Prince Althran and his Griffon for one wound each,  Luckily for them, these wounds didn’t multiply and all flaming panic checks were passed

In combat the Rat Ogres killed two Ellyrian Reavers receiving two wounds in return.  This was enough to panic the horse-elves who fled at great speed.  The Rat Ogre unit pursued, failing to catch their prey but they did manage to crash into the Seaguard instead.

Turn 3 – Cassy’s Elegant Guard

Extract_the_Artifact_of_Power_map06

At last this was the chance that he was waiting for. The sorcerous winds had abated and Althran was free to engage with his enemy, the Skaven Warlord. As the Prince roared Charge!, his Griffon took to the skies and swooped into the unit of Clan Rats harboring Skratbukket. The Swordmasters took this as a signal to engage the other unit of Clan Rats. Unfortunately, they were too flushed with success from overcoming the Doomwheel and so were only able to stumble forward a little before their charge petered out.

Magic was a non-event as Caladrial’s view was blocked by a hulking Rat Ogre. Nor could the Elves shoot. The Seaguard were engaged in combat while the Ellyrian Reavers failed to rally and continued their rout.

In combat, the Seaguard focussed all their attacks on the Rat Ogres, killing the one in front of Caladrial and severly wounding the other. In return, the surviving Rat Ogre and it’s handler, Grindfang, managed to kill three Seaguard. However, the Skaven lost the combat and turned tail. The Seaguard held firm with the intent of peppering the remaining rats next turn.

Nearer the tower, the Clawleader, Grokpick – urged on by his Warlord – challenged Althran to a fair-ish fight. We will never know what cheating scheme Grokprik had in mind since Althran contemptuously skewered the luckless rat on his lance before Grokpick could make a move. This was not enough to win the combat though as Skratbukket was backed up by a large pack. There was a moment when Althran’s will faltered, but the Elven gods smiled on him and allowed him to reroll his failed break test.

Turn 3 – Skratbukket’s Troop

Extract_the_Artifact_of_Power_map07

The Rat Ogres took heart and rallied after seeing their Warlord’s unit withstand the Elf Prince’s charge.

The Warpfire Thrower took aim and launched a powerful burst of green flames at the Swordmasters, slaying four. Unfazed, the elite elves kept their nerve.

There was no magic as Fizzbang was in no mood for hanging around and simply fled off the board.

Undeterred, Skratbukket squeaked a challenge at Prince Althran. The Prince no longer had the momentum of the charge and failed to score a single wound on the Warlord. The rat’s armour and the protection of his war-litter and magical stone blocked all the elf’s attacks. Glad to still be unscathed, Skratbukket let loose on the wounded Griffon with his Warlock enhanced cleaver and tail weapon. This was enough to kill the mighty beast and handsomely win the combat. Althran held firm, determined to strike down the rats’ general.

Turn 4 – Cassy’s Elegant Guard

Extract_the_Artifact_of_Power_map08

The depleted Swordmasters charged into the Clanrats, making it this time. Caladrial, now free of the Rat Ogre, successfully cast Flames of the Phoenix on the main Clan Rat unit, killing three. Without Fizzbang, the rats dispelling was too weak to stop it. Next was the Curse of Arrow Attraction on the same unit. Sadly,the shooting was less successful, even with this help and the Seaguard only killed two more.

In combat, the Swordmasters lay about left and right. There were only three of them but they killed five Clan Rats while losing one of their own number who was pulled down by the more numerous rats. The Clan Rats lost the combat but held under the watchful eye of their general.

Althran, without his mount, was now in trouble. Again he failed to wound Skratbukket while taking a wound in return. With only one wound remaining, he panicked and fled. The rats pursued but failed to catch him.

Turn 4 – Skratbukket’s Troop

Extract_the_Artifact_of_Power_map09

Seeing a change of victory, Skratbukket’s unit of Clan Rats charged the elf Prince, who was forced to flee again. Skratbukket therefore turned his attention on the Seaguard and successfully charged them instead, joined by what was left of the Rat Ogre unit. The Seaguard stood firm and shot at the charging rats, but only killed a single Clan Rat.

The Giant Rat’s Packmaster moved in to protect the rats inside the Pepperpot of Doom while the Warplighting Thrower moved up so it could take a shot if Althran or the Reavers decided to return to the fray.

Capturing the winds of magic, the rat army were able to dispel the Flames of the Phoenix.

In combat, the two remaining Swordmasters killed another rank of Clan Rats but were both overcome by the rats’ counter attack. Across the field, once the elves had struck first and killed a couple of Clan Rats, Skratbukket killed the elf mage while the rest of the Clan Rats and Rat Ogre decimated the Seaguard.

It was victory for the Skaven who were able to extract the Peppercorn of Doom and head back to their tunnels with the powerful artifact in their possession. Skratbukket squeeked with delight.

Aftermath

Althran hung his head in his hands as he watched the scurrilous rats remove the Peppercorn of Doom from the tower.  How was he going to explain this defeat to his Queen?  His mighty griffon had been shot out from under him. The Swordmasters had been whittled away by a warp lightning and then finished off in hand-to-hand combat with a tide of Clan Rats.  The Ellyrian Reavers had been decimated by Rat Ogres.  This just left the Seaguard to be overwhelmed by the rat horde.

He had to recover the situation and stop the Skaven escaping from the island with the magical artifact. But how?

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Race to the Pepperpot of Doom

Skratbukket’s Runners vs. Cassy’s Elegant Vanguard

Location: Jingumae
Date played: 04 May 2013

It was time. Since landing on the High Elf island in search of the powerful Pepperpot of Doom, Skratbukket’s Skaven forces had only managed a series of inconclusive forays into the mists. Well, actually, there had been a series of minor battles that had all ended in ignominious defeats. Still, since no important rats were involved and the Warlord had so many expendable troops, he was not about to admit defeat to the pointy-eared ones.

Now it was for real. Fizzbang, the Warlock Engineer and distant cousin of Skratbukket, led his small troop into battle. Would the cowardly rats stand and fight this time? Would they hold firm long enough to actually land a blow on the defending elves? Had Fizzbang actually mastered the magic spells he had so hastily learned before leaving the underground city? As the mists cleared, the two forces squared off against each other and there, at last, was the fabled Pepperpot.

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Scenario Description

The engagement takes place on a 3′ x 4′ board with a number of swamp features.  In the exact center, place a tower containing the fabled Pepperpot of Doom.

Placement and rolling for first turn follow the standard rules.

Due to the swirling early morning mists, shooting and magic are impossible while charge and flee distances are halved.  Similarly, all marching requires a dangerous terrain test.

Victory goes to the side with the closest unbroken unit to Pepperpot of Doom after turn 4.  The winner takes the role of Defender in the Extracting the Artifact of Power scenario.
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Skratbukket’s Runners

  • [WE] Warlock Engineer, Fizzbang (120 points)
    General; Level 2 Wizard – Skaven Spells of Ruin (Warp Lightning, Scorch); Warp-energy Condenser
  • [CR] 20 Clan rats, Grokpick’s Clawpack (120 points)
    Full Command; Shield; Spears
  • [WT] Warpfire Thrower (70 points)
  • [RO] 2 Rat Ogres (113 points)
    [MM] Master Moulder, Grindfang
  • [DW] Doomwheel, Fuzzbang (150 points)

Total: 573 points

Cassy’s Elegant Vanguard

  • [M] Mage, Caladriel the Impetuous (135 points)
    General; Level 2 Wizard – High Magic (Curse of Arrow Attraction, Flames of the Phoenix)
    135 points
  • [LSG] 10 Lothern Sea Guard (155 points)
    Full Command
  • [SoH] 10 Swordmasters of Hoeth (180 points)
    Full Command
  • [ER] 5 Ellyrian Reavers (102 points)
    Harbinger

Total: 572 points

Deployment

Fizzbang took great comfort in seeing his pack brother, Fuzzbang, behind the controls of the Doomwheel. It would no doubt charge off at high speed into the tough looking Swordmasters of Hoeth with their wickedly long and powerful great swords. This meant that Fizzbang could safely lead the rest of his band from behind the massive shoulders of two huge rat ogres. He sensibly kept his claw pack of clan rats and accompanying warp fire thrower hidden out of view of the elvish wizard, Caladriel the Impetuous. Fizzbang could not help but notice that the Elf had probably forgotten more magic than the Warlock Engineer could be bothered to learn. After all, who wants to be stuck in a classroom when they could be earning fame and fortune by claiming credit for the actions of more foolhardy rats.

Vanguard Move – Cassy’s Elegant Vanguard

While Fizzbang was setting out his forces, the more prepared, better trained and generally more handsome Elves moved forward.

First were the fast cavalry of Ellyria who took a commanding position to protect the ancient monument from the scurrilous rats.

Turn 1 – Cassy’s Elegant Vanguard

This was swiftly followed by the march of the Swordmasters of Hoeth who were eager to rid the world of a pesky Doomwheel. Meanwhile, Caladriel the Impetuous led a troop of Lothern Seaguard into the relative safety of a small copse so that he could work his magic and they could concentrate on shooting arrows into his foes.

It was at this point that things started to look up for the Skaven. Much to Fizzbang’s delight, the Elf wizard called on more power than he could safely handle when casting his first spell. It certainly had the intended effect of encasing the rat ogres in the deadly Flames of the Phoenix and there was nothing that Fizzbang could do about it for now. Unless he could dispel its effects soon, the flames would burn hotter and hotter and soon incinerate his crack troops (and meatshield protecting him from arrows and worse). For now though, the flames were weak and only caused a single wound on the tough ogres. On the other hand, there was a large bang from where Caladriel was standing and five elves, including the Seamaster, were utterly destroyed in the Detonation from a spell cast with too much force. As an added bonus, the elfmage had called on so much power that there was nothing left for his other spell.

Next up were the Ellyrian Reavers who shot their bows at the rat ogres. Firing from horseback on the move is no mean feat, even for skillful elves, and no arrows hit home.

Turn 1 – Skratbukket’s Runners

Thankful that his forces were still intact and, much more importantly, he wasn’t scratched, Fizzbang urged most of his troops forward. The Doomwheel sprang into action but the rats in the wheels had yet to build up enough speed to crash into the Swordmasters, falling short by a few inches. In the middle, the blocking rat ogres moved up so that Fizzbang could still hide behind their bulk yet get a bead on the Swordmasters. The claw pack and weapons team stayed put as the elf wizard was still at large and clearly very powerful.

Now though, it was Fizzbang’s turn to call on the winds of magic. His first spell, a Warp Lightning missile was narrowly dispelled by the elvish soldiers while his second, Scorch, was cast with the maximum safe level of power (5+5+6). It was too much for Caladriel to dispel and landed squarely in the middle of the Swordmasters, frying six of them. “Yes yes. That’s how it’s done” he thought, wishing fervently that it would be enough as he might not be so lucky next time.

Not to be outdone, his claw brother fired up the warp generator of the Doomwheel to obliterate another two Swordmasters with lightning. Only two were left standing at the end of turn 1. So far so good for the ratmen.

Turn 2 – Cassy’s Elegant Vanguard

The elves were not going to let a little setback get them down however. Even with just the champion and one other Swordmaster left, that squad could still dish out a ton o’hurt.

The remaining pair of Swordmasters marched forwards to secure the Pepperpot. Unfortunately, the nearby Doomwheel unsettled them and so they could only shuffle forward slowly while peering over their shoulders at the terrifying contraption. The Reavers moved up to the hill hiding the cowardly rats in a bid to draw them out. And Caladriel, chastened after his last magical demonstration, wisely drew on less power this time. He didn’t need to recast the Flames as the Rat Ogres were being flambéed at gas mark 4 this turn, although without causing any serious harm. “Oh well, next turn the flames will be hotter still, so maybe I’ll have more luck then” thought the unlucky Mage. Instead, he focused on putting the Curse of Arrow Attraction on the Rat Ogres since they were the only target that the Seaguard could hit. Neither the spell not the arrows could do much harm though and only two wounds were scored.

Turn 2 – Skratbukket’s Runners

Skaven turn two showed what rats can try to do when they think they are winning. The Rat Ogres announced a charge on the Seaguard but did little more than stumble forward. Fuzzbang wound up his rats to get the Doomwheel into the main fray but only managed a meagre roll. Then the clan rats and weapons team marched up the hill now it looked that the coast, while not clear, was a lot less dangerous. Meanwhile, Fizzbang got into position to wreck havoc on the Seaguard with his spells. The winds of magic were relatively mild and his cast of Scorch was just dispelled by all Caladriel’s dice. This made for an easy cast of Warp Lightning and another two Seaguard were fried. Undeterred, they held firm. Then the lacklustre rats in the Doomwheel unenthusiastically managed a pitiful spark from the Warp lightning generator but still enough to take out the last two Swordmasters.

Turn 3 – Cassy’s Elegant Vanguard

The elves stoically battled on and the Reavers charged the clan rats while Caladriel once again got carried away casting. Even when not trying too hard, all three dice came up six causing Magical Feedback. With no dice left in elf’s power pool, Fizzbang used his own energy to dispel Flames of the Phoenix. The dwindling Seaguard made some use of the irresistible Curse of Arrow Attraction and wounded the Rat Ogres … once. In close combat the elvish light cavalry struck first but where unable to do enough damage and they lost to the more numerous rats by two. The horse-elves bravery was unshaken and they held.

Turn 3 – Skratbukket’s Runners

On Skaven turn three, the Rat Ogres moved forward towards the wood, just making sure that they were further away from the Doomwheel than the Seaguard. They had seen what it could do when fully wound up. Fizzbang’s warp lightning killed the last three rank and file members of the Seaguard though. Unfortunately, he got carried away when the winds of magic blew strongly and his channeling yielded an additional power dice to give the maximum his frame could handle. Half the power went on this first spell causing the inevitable irresistible force and he suffered a wound in the ensuing Magical Feedback. Worse, he couldn’t now see any targets as Caladriel was shielded behind the Rat Ogres, so Scorch was wasted. Still, at least he could dispel Flames of the Phoenix on the pesky clan rats so that they would live to fight anther day.

That wasn’t the end of the miscalculation though. The Doomwheel had no nearby enemy to shoot at, so the Warp Lightning Generator auto targeted the closest unit … the Rat Ogres. This time the little rats excelled themselves and generated maximum power, easily frying one Rat Ogre and its Handler. From now on, the last remaining Rat Ogre would act even more stupidly than usual, since it had no guiding claw. Caladriel, undeterred by his forces being slaughtered all around him, held firm. The Clan rats won the close combat again so the last remaining Reaver fled.

Turn 4 – Cassy’s Elegant Vanguard

At the start of the High Elves turn, the Reaver rallied (which was a rule error as the unit was down to 20% of its original strength). Lonely Caladriel fired off both spells without mishap. He was starting to get the hang of this. A pity it was too late. Flames of the Phoenix incinerated a whole bunch of clan rats while Fizzbang was cursed with arrow attraction. The lone Reaver needed more help than that though and missed the wounded Warlock Engineer by a country mile. Obviously, the rider was starting to get unsettled as the last elvish warrior on the battlefield (or prehaps is was simply in recognition that troops are not supposed to be able to shoot in the turn that they rally).

Turn 4 – Skratbukket’s Runners

Now the boot was on the other paw and in turn four the Skaven charged with the wild abandon of being on the winning side. Clan rats crushed the last Reaver; the weapons team scurried about looking for a target to shoot at; while the remaining Rat Ogre passed its stupidity test and smashed into Caladriel. It didn’t get the honours though as the Doomwheel crashed unscathed through the sheltering wood and into the doomed Mage. He didn’t even survive all the Warp Lightning strikes so a few sparks were aimed at the Rat Ogre, setting its hair on end. During all the excitement, Fizzbang secured the objective, well away from any combat the dangerous machine piloted by his cousin. For now, the Pepperpot of Doom was his!!

Aftermath

In the final tally, the High Elves were totally wiped out while all the Skaven units were still represented on the battlefield. The only disappointment was the Rat Ogres, who once again failed to land a single blow on the enemy. Skratbukket will have to save up his Warp Tokens to buy more of them if they are ever to actually make it into combat and damage someone!!

The Report is Copyright (c) 2013 Spontanee. All rights reserved.

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Skratbukket’s Army

Skratbukket was born a lowly Skaven but by some incredible stroke of luck he has been able to claw his way up to the top of Clan Asakusa.  He is now the unchallenged Warlord of this clan, helped in no small way by his cunning, trusty band of storm vermin and the foul magicks of Grawlock, the grey seer.  Grawlock, the reincarnated soul of a warlock from Azeroth, is a powerful magic user who causes ruin and destruction whenever he casts the spell.  Sometimes the enemy are fried to a crisp of blighted with plague, other times it’s his own side that suffer.  In any event, he is the linchpin of Sktratbukket’s army and a power to be feared.

This blog chronicles the ups and downs of this band of rats as they battle their way across the Warhammer world.